Unity 3d Developer

Employer

Job Description

Title: Graphics Software Engineer / Unity 3D Developer
Location: Redmond, WA
Duration: 12 months contract to possible hire or extension.

Job Description:
Approved Remote Locations: Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA.

Role:
We are currently seeking a contractor to help generate, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.

This is a contractor position based in the Redmond office, WA, USA. Remote is also acceptable.

Key Responsibilities:
• Develop, modify, debug, profile AR software with by using Unity C# script and shader, with focus on AR graphics workload and experiences.
• Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices.
• Build automation framework for graphics system analysis.
• Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack.

Minimum Qualifications:
• Background in Unity or Unreal gaming engines with script and shader programming experience.
• Familiarity with modern Graphics Pipeline, software stack and performance profiling tools.
• Strong experience in 3D graphics development, execution and profiling.
• Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.
• Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.
• BS in Computer Science/Engineering or equivalent.

Preferred Qualifications:
• C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D.
• GPU Shader programming experience, like HLSL, GLSL, etc.
• Experience with VR/AR development, like Oculus VR and Hololens AR apps and games.
• Experience with analyzing graphics pipeline performance in mobile, PC or game console products.
• Background in Unity content generation pipeline.
• Ability to operate autonomously, with only high-level direction.