Job Description
The Reality Labs Research Audio team is seeking to hire an experienced UX Research Scientist to help define AR/VR audio experiences for the next generation of wearable computing devices. Our team is seeking to hire an experienced Research Scientists who can leverage their expertise in user experience research to join our growing team. To succeed in this role, you’ll need a PhD in psychology, ethnography, anthropology, human computer interaction, human factors, or a related field. A deep scientific knowledge is necessary to develop new research methodologies to investigate undefined problem spaces, strong applied research skills in consumer technology and a proven track record of uncovering the user insights and feedback guiding innovative solutions to difficult problems. As a UX Research Scientist at RL-R, you’ll work collaboratively with a multi-disciplinary team to build new experiences incorporating multimodal interaction, digital signal processing, acoustics, hearing sciences, auditory perception, and artificial intelligence. Ideal team members are highly curious, adaptable, tenacious, and resilient and are eager to develop state of the art methods to approach novel problems. Reality Labs Research (RL-R) brings together researchers, developers, and engineers to create the future of augmented and virtual reality. The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming the way we work, play, and connect.
UX Research Scientist, Audio Responsibilities:
- Plan and execute UX-focused research to inform audio-centric experiences and their user interactions, influencing the direction of new AR/VR audio technology research and products, and evaluating how well those solutions meet the needs of future users.
- Drive the development of future AR/VR platform’s audio HW design to ensure high-quality execution of qualitative research methods, demographic sampling, and study communication.
- Work with research scientists, designers, engineers and PMs to identify research questions that can yield actionable insights and shift research and development directions of the team.
- Develop standardized UX metrics and research processes as appropriate for various projects and research programs across the broader organization.
- Communicate research insights with appropriate teams and cross-functional partners by proactively identifying opportunities to share, using various communication channels.
- Work with research leads to develop strategies to inform and evaluate new XR audio technology development from a UX perspective.
Minimum Qualifications:
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- PhD in Psychology, Ethnography, Anthropology, Human Computer Interaction (HCI), Human Factors or a related field or equivalent experience.
- 4+ years of experience in conducting UX-focused research on consumer technology hardware and software interactions in an industry setting.
- 4+ years of experience in qualitative and quantitative user-centered research methods (e.g., interviewing, ethnography, surveys, co-design, concept-testing, etc.)
- 4+ years of experience in developing and applying ethnographic skills and a wide variety of research methods to uncover insights from human behaviors, communications, or other aspects of human interactions with consumer technology.
- 2+ years of experience in owning the full end-to-end research process of planning, recruiting, executing/facilitating, analyzing, and reporting the insights.
- 2+ years of experience in working in a cross-functional work environment collaborating closely with designers, engineers, product managers or other interdisciplinary partners.
Preferred Qualifications:
- Experience in planning and executing UX research for a consumer audio product from conception to shipping.
- Experience in conducting and advocating for UX research in a Research & Development environment.
- Experience in conducting UX research for transferring research-grade technology to product in an industry setting.
- Familiarity with VR, MR, AR platforms as UX research environments.
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