XR Developer

Employer

Job Description

XR Developer / XR SME

The XR Developer is an experienced technical resource with hands-on expertise in areas of distributed cloud computing

and programming, Multi-Access Edge Computing (MEC), 4G / 5G Wireless technologies, streaming and XR.

The XR developer has a Bachelor's degree at a minimum in Computer Science or Computer Engineering. Masters or

advanced degree desiredApplication development in Amazon AWS environment with 5+ year expertise in all the layers of

the XR stack:

○ Software development, and e2e software integration of AR/VR/XR applications

○ App development for AR glasses (VuZix, nReal, A3)

○ App development for VR glasses (HTC, Oculus, Hololens,MRTKz, Magic Leap)

○ Familiar with AWS and Azure DevOps development environment and continuous integration

○ iOS and Android application development

○ Experience shipping projects in Unity 3D/Unity Engine for different platforms

○ Scripting, Animation, nested prefabs, scriptable objects, GUI styles, editor components, lighting, etc.

○ Software development experience with C# and C++, Python,etc.

○ 3D Object modeling manipulation (geometry, textures, animations, shaders, etc.).

○ Proficient knowledge of source code management using GIT

○ Familiar with Agile methodology

○ Knowledge of Networking Protocols and Libraries.

The successful candidate will collaborate with the Emerging Technology Team and Device Technology leadership as well

as with internal and external teams to drive technical objectives. The XR developer must be hands on, resourceful, work

with initiative, be capable of analyzing, identifying and achieving complex e2e testing (both functional and performance)

and, make effective and intentional recommendations and communication with peers and management to ensure

interdependencies are managed and all expectations are set.

Concretely, the XR developer will achieve the following objectives:

Objective Expected Outcome Dimension

Delta technical Analysis for

leading Glasses ( nReal, A3,

Vuzix,etc.)

Test the different leading brands of AR glasses in regards to

relevant KPIs (resolution, POV, illumination,...) and assess the

degree of support for the Perfect Spectacle reference design

1 man-month

Delta technical Analysis for

Anchoring Tech (AR DK,

LIGHSHIP, SPACES, AR CORE...)

Test the different technologies for AR anchoring, and asses

pros/cons in regards to what should be used in the Perfect

Spectacle reference design

1 man-month

Delta performance analysis MIFI

vs. Smartphone vs. Neckband

Test the QoE KPIs (latency, jitter, UL, DL, heating, lifetime,..) of

the different devices and assess the degree of readiness to

support AV/VR streaming

1 man-month

Blue Jeans Remote Assist on top

of reference design

Enable/Develop adaptations to support the Blue Jeans Remote

assist on the Perfect Spectacle reference design

2 man-month

Execution of Niantic SOW to Validate the Verizon glasses + neckband + EDGE 3 man-month

accelerate outdoor gaming on

glasses

pre-commercial combo with a Niantic’s AR

application/experience. Validate the 5G pre-commercial

neckband with the Niantic’s AR glasses reference design

Support the EBC demos Enable and support the EBC to showcase neckband use cases

(establish environment, and e2e setup)

3 man-month

Validate Google Trial Test virtual OS from Google on GCP to validate the Google

findings and baseline it (latency, jitter and QoE KPIs)

2 man-month

Cloud XR integration on different

platforms

Test functionally and performance (latency, jitter, no spikes,

optimal compression) of cloud XR client on the different

platforms (EDGE VR over neckband, and neckband itself on

perfect spectacle)

  • 3 man-month