JOB DESCRIPTION:
Responsibilities:
• To work closely within the Agios wristband and design team to develop and maintain new AR/VR interaction experiences and game mechanics.
• Experience and knowledge to optimize game engine infrastructure in terms of memory, frame rate, shader design, and performance.
• Develop and maintain tools surrounding integrated machine learning infrastructure
• Design and develop core tools (UI, I/O modules) into the pipeline.
• Work with the team to understand technical requirements.
• Active participation in technical and artistic discussions and problem solving.
• Work closely with design, research, and other development team members to further develop pipeline and workflows.
Skills:
• BS in Computer Science, or equivalent game development/engine experience
• Strong programming fundamentals.
• 4+ years of game development or engine development experience within the game industry and with at least one AAA game shipped on PC or console
• 4+ years development experience in C#/C++ within Unity and/or Unreal
• Strong knowledge of object-oriented design, design patterns, 3D Math, linear algebra vector math and associated data structures.
• Expert knowledge of Unity3D and/or Unreal including GUI, asset bundles and materials/shaders.
• Strong knowledge in 3D graphics development (Particle Systems, Shaders) and performance optimization within game development.
• Experience with shader development in Unity and/or Unreal advantageous
• A good sense of creating and maintaining code bases that are accessible and modular
Nice to Haves:
• Experience with AR/VR development advantageous
• Proficiency with I/O modules (e.g., game controllers)
• 3D art/design experience (e.g., character, animation design)