Systems Designer - Game Team

Employer

Job Description

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.

Our studio was founded in 2008 by several Treyarch veterans as The Workshop. For eight years, we built our reputation in the AAA console space working on hit titles such as Gears of War, XCom 2, Sorcery and The Evil Within.

In 2016, we joined forces with Skydance Media to form Skydance Interactive and set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2018 genre-defining hit The Walking Dead: Saints & Sinners.

With the success of the award winning multi-platform hit The Walking Dead: Saints & Sinners, we are seeking a Systems Designer for our upcoming next-generation VR game projects.

If you aspire to tell amazing stories through games with your artistic acumen, we’d love to hear from you. #Interactive

Responsibilities
  • Create, implement, and maintain designs for select gameplay systems
  • Collaborate with other disciplines to implement your work, ensuring it makes for the best possible gameplay experience
  • Keeping the player in mind, use feedback and telemetry to iterate on your designs and hone the player experience
  • Work with Lead and team to brainstorm and develop gameplay ideas
  • Create, test, and tune game progression and economy balance throughout the product life-cycle

Requirements
  • Passion for creating interoperating systems that yield deep, meaningful gameplay
  • Strong grasp of probability and statistics
  • Intimate familiarity with one or more game engines and visual scripting languages
  • Experience designing and implementing player progression systems
  • Excellent written and verbal communication skills
  • Ability to focus, self-task and work without micro-management while adhering to schedules
  • Strong methodology and problem solving ability and with a focus on creative and innovative solutions

Pluses
  • In-depth understanding of Unreal Engine and Blueprint
  • Understanding of scripting/programming concepts using a language such as C#, Lua, Javascript, or Python

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.

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