Software Engineer

Employer

Job Description

Job Title: Software Engineer III

Type: W2 Contract with possible Extension or Conversion.

Duration: 12 Months

Location: Burlingame Ca

*Must be authorized to work in US*


Summary:


Clients Reality Labs team is helping more people around the world come together and connect through world-class Augmented, Mixed and Virtual Reality hardware and software. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, we are committed to driving the state of the art forward through relentless innovation.


Our XR Tech team explores, develops, and delivers new cutting-edge technologies that serve as the foundation of current and future Oculus products. From mixed reality and human interactions to natural inputs and beyond, XR Tech is focused on taking new technologies from early concept to the product level, while iterating, prototyping, and realizing the human value and new experiences they open up.


The XR Graphics team aims to fully utilize the limited headset resources to deliver high visual quality and fidelity. As a Graphics Systems engineer supporting the XR Graphics team, you’ll drive new rendering and image processing techniques that expand the usability of current and future AR/VR headsets. This includes defining visual requirements for future development, evaluating and informing existing prototype HW and SW efforts, and creating new programs - from inception to full production.


An ideal candidate is an engineer with a background in graphics, image processing, mobile systems and has the ability to work in a dynamic environment with vague requirements. A strong candidate will also have prior experience developing technologies from concept to a finished product, an eye for aesthetics, product details and user interface.


Responsibilities:

  • Integrate existing systems and develop tools to maximize graphics quality and performance on mobile platforms.
  • Automate processes and implement systems to ensure visual quality and performance.
  • Collaborate with cross-functional teams to improve AR/VR products.

Minimum Qualifications:

  • 3+ years of experience with C/C++ programming.
  • 3+ years of experience in developing imaging algorithms / pipelines.
  • 1+ years of experience in developing graphic-based applications / shaders in OpenGL or Vulkan and glsl (or equivalent).
  • Familiarity with scripting language Python.
  • Bachelor's degree or equivalent experience in Computer Science or similar field.
  • Ability to collaborate closely with graphics and software engineers as well as cross-functional team members.

Preferred Qualifications:

  • Experience with text rendering techniques.
  • Experience in 3D Graphics pipelines using OpenGL or Vulkan.
  • Experience in signal processing techniques for image / video reconstruction or compression.
  • Experience with 3D game-engines.
  • Experience with mobile CPU/GPU programming.
  • Experience working on VR, AR and/or MR (mixed reality.