Technical Artist Intern, ILM - Summer 2022

Employer

Job Description

Job Summary:

We’re on a mission: building the future. We’re working in this crazy‐fun, hybridized fusion of entertainment where exceptionally high‐end (previously pre‐rendered) VFX meets interactive, immersive stories. That spectacular mash‐up results in unparalleled real‐time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads ‐ unconstrained by a specific title or universe ‐ in a collaborative, highly creative, and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Responsibilities:

ILMxLAB produces premium, story‐based immersive entertainment experiences for the following real‐time rendered platforms: Immersive Cinema, Virtual Reality, Mixed Reality, Theme Parks & New Media.

The ILMxLAB Technical Art Intern will utilize fine art and technical art skills to contribute to the production of experiences by creating environment, prop, and VFX assets and supporting technical pipeline segments (asset cleanup, file management, tools scripting) while learning the unique workflow of creating content for emerging platforms.

An intern’s tasks and responsibilities can include, but are not limited to:
  • Help process/optimize art assets for efficient use in-game engine.
  • Under the supervision of asset, technical, and lighting artists: create models, textures, material setups/UV layouts, and some look development for environment/prop assets, including LODs.
  • Learn real‐time art workflow in the immersive experience production context.
  • Learn features/functions in Unreal Engine 4 and third‐party tools. Create art examples using these tools and create effective present on showing findings and results.
  • Setting up and organizing project files, including cleaning up references and folders to comply with established protocols.
  • Under the supervision of technical artists, perform scripting tasks and gain experience in:
    • Game design scripting
    • Small tools scripting
    • Unreal 4 plug‐ins
    • Blueprints
    • Python
    • Shaders
Basic Qualifications:

Traditional art (composition, drawing, sketching, and color theory) and technical art (CG modeling, texturing, surfacing, animation, lighting, VFX) training.

  • Technical aptitude.
  • Excellent written and verbal communication skills.
  • Strong interpersonal skills and the ability to effectively interact with diverse personalities.
  • Proven ability to work autonomously and in team settings with a posi ve, proac ve a tude.
  • Strong time management skills; Ability to multitask and prioritize.
  • Experience working in a game engine, Unreal Engine 4 preferred.
  • Basic knowledge of version control systems Perforce preferred.
  • Ability to translate 2D concept art into 3D objects with accuracy.
  • Competence with one or more 3D graphics applications (Maya, 3Ds Max)

Preferred Qualifications:
  • CG generalist‐type education, with a solid understanding of all game development disciplines.
  • Working knowledge of the following applications:
    • Unreal Engine 4
    • Perforce
    • Substance Painter
    • JIRA
    • Confluence
  • Programming/Scripting skills are a big plus (C#, Javascript, MEL, Python, etc.)
  • SCRUM/Agile understanding helpful.
  • Passion for playing and making games; experience or interest in VR and AR VFX production/pipeline experience

Required Education

Currently enrolled undergraduate or graduate student studying digital art, game design & development, animation, or related field at an accredited college/university and returning to school following the internship.

Additional Information:

  • At the time of application, must be enrolled in an accredited college/university taking at least one class in the semester/quarter (spring/fall) prior to participation in the internship program OR currently participating in a Disney College Program or Disney Professional Internship
  • Must be at least 18 years of age
  • Must not have completed one year of continual employment on a Disney internship or program
  • Must possess unrestricted work authorization
  • Must provide full work availability
  • Program Length: The approximate dates of this internship are May/June - August/September 2022. Interns must be fully available for the duration of a 12-week assignment.

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