AR/VR Research Engineer

Employer

Job Description


Summary

Our team is looking for an interdisciplinary AR/VR Research Engineer with expertise in applying state-of-the-art research. The ideal candidate will have a history building software tools, libraries, and applications that intersects scientific research and product development.


Key Qualifications

Experience building immersive 3D applications or prototypes in a variety of game engines (Unity, Unreal, Godot, etc).

Two or more years of experience writing efficient, elegant, and reusable code in an application programming language (Swift, C#, C++)

One or more years of experience with a systems programming langauge (C, C++, Objective-C, or Rust).

Solid software engineering skills beyond coding, including source control, unit testing, debugging, documentation, continuous integration, and build systems.

Self-directed with the ability to collaborate across the organization to understand priorities, deliverables, and deadlines.


Experience gathering multimodal sensor data & implementing development and debugging tools. (Preferred)

Knowledge of qualitative & quantitative techniques in user research (e.g. subjective assessments and objective statistical measures) Preferred

Fluent in trends & technology across the spatial computing (AR/VR/MR/XR) space. (Preferred)


Description

This is a hands-on interdisciplinary development role that will require you to be versatile across a variety of tasks in a highly collaborative and focused environment. You will work closely with scientists, engineers, and designers to build world-class technology at Apple. You will have the following responsibilities:


Implement 3D experiences that enable scientific research.


Sensor data collection and analysis.


Develop, maintain, and support software libraries and tools.


Technical resource on laboratory equipment setup and maintenance.


Education & Experience

Undergraduate or graduate degree OR equivalent experience


Role Number: 200222899