Unity Graphics Engineer

Employer

Job Description

We are looking for a self-driven and experienced Unity developer with a good knowledge on graphic rendering and shaders, able to help us developing our VR games on Unity.


Working directly with the founder and main developer, your tasks will be:

  • Coding new shaders and maintain them
  • Coding new features and systems in C#
  • Optimize and enhance performance of our games
  • Improve our development tools
  • Participate to other platform development (PSVR, Quest...)


Requirements:

  • Strong 3D math skills and the understanding of 3D game engine design and various rendering techniques
  • Professional experience writing shaders using ShaderGraph or HLSL and setting up lighting in Unity 3D
  • Experience working with Unity's Scriptable Render Pipeline (URP)
  • Experience working with Unity C# Jobs system
  • Self driven and autonomous
  • Used to work remotely using instant chat tools (Discord)
  • Passionate about video games and new technologies
  • Creative and able to propose new features and ideas
  • Good knowledge of version control tools (Git)
  • Good internet connection (ideally fiber)
  • Fluent in English


Added bonus (not required):

  • Knowledge of VR market and best practices
  • Fluent in French


About the studio

Warpfrog is an independent game development studio specialized in virtual reality.

100% remote and without any offices, we are a small international team of people working together from the comfort of our home.

Our current game, Blade & Sorcery, is one of the top played VR game on PC and Quest and has one of the biggest players and modding community on the PCVR market.

If you are self-driven, skilled, able to work from home, passionate about action/simulation/open/sandbox games and you want to participate to ambitious and innovative VR games, Warpfrog may be the studio for you.