Associate Technical Artist

Employer

Job Description

Job Overview

Health Scholars is looking for a talented, driven, Associate to Mid-Level Technical Artist to help design and build the next generation of interactive VR educational training applications. The ideal candidate would have demonstrable experience working with the Unity engine and 3D graphic art production pipelines. This role is for someone that not only has great technical production depth, but also has artistic chops and an interest in research and development of new tools, in-engine features and content.  

Responsibilities and Duties

·      Work with the Technical Animator to develop and streamline tools for asset delivery from Maya into our game engine and Unity (including models, animations, FX, and shaders).

·      Improve art and animation implementation in Unity by writing tools and establishing automated workflows.

·      Solve visual issues and enhance fidelity within Unity with script and tool creation.

·      Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers.

·      Develop shaders in Maya and Unity.

·      Collaborate with engineering for parallel development in the game-engine.

·      Contribute and assist in other areas like character/environment rigging and FX for creating, debugging, and streamlining asset production.

·      Build, maintain and troubleshoot production pipelines.

·      Help to drive and direct overall character and asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs.

 

Qualifications

·      1-3+ years’ working as a technical artist - or equivalent experience in 3D development.

·      Strong art skills with experience and understanding of modeling, texturing, animation, and VFX & lighting for games.

·      Experience with developing scripts and systems using C#, MEL or Phython

·      Unity: Demonstrable experience with asset integration and optimization of art assets.

o  An ideal candidate would have experience with the following: models, textures, maps, rigged characters, animations, IK systems and material setup.

·      Experience in creating code or scripts that standardize and/or automate.

 

Bonus Points

·      Familiarity with the following Software: Motion Builder, Substance Painter, Substance Designer, ZBrush & Photoshop. 

·      Experience working with character blendshapes, facial animation and rig setups in Unity

·      Working knowledge of Unity’s default renderer and URP

·      Experience with creating VR or AR games or applications

·      Profiling and performance optimization of applications

·      Experience with project tracking and version control tools


About Health Scholars

Join our team and help us change healthcare with VR. Our company offers significant opportunity for motivated self-starters who thrive in a fast-paced environment that is quickly transitioning from a startup to a highly recognized healthcare industry disruptor. We offer an exceptional benefits package including health, dental and vision, 401k savings, flexible vacation, competitive salaries and stock options, remote working policies and company happy hours and perks.

 

Our mission is to advance healthcare education through virtualization, making experience-based training scale-able, accessible, and affordable to both Healthcare and Public Safety providers. Health Scholars is a cloud-based, Virtual Reality (VR)-ready clinical training platform with VR Simulations, Simulation Management, and Clinical Readiness Reporting solutions for the management, delivery, and analysis of clinical training. Our VR simulations extend physical simulation beyond the simulation center, enabling repeatable practice of proper workflows as well as critical soft skills like communications, situational awareness, and critical thinking.