Job Description
Expected compensation: $60.00 - $67.00 per hour
HireArt is helping the world’s largest social network hire a Software Engineer (AR/VR), who has experience in C++ and can work with a team of researchers building prototype research devices.
In this role, you’ll work with a diverse and highly interdisciplinary team of researchers and engineers and will have access to cutting edge technology, resources, and testing facilities.
The ideal candidate will be someone who likes to learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
As a Software Engineer (AR/VR), You Will
- Analyze, evaluate, design, develop, integrate, debug, and test real-time AR and VR software for advanced prototypes and user experiences.
- Build software, tools, infrastructure, documentation, and other systems that enable research scientists to be more effective and efficient.
- Work side-by-side with research scientists to integrate state-of-the-art algorithms into an end-to-end system.
- Work with unfamiliar hardware to integrate systems together.
- Write clean, readable code, debug complex problems that span systems, prioritize ruthlessly, and get things done with a high level of efficiency.
- Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
Requirements
- Bachelor’s degree in computer science or a related field
- 5+ years experience with C++, including C++11 (and up) features/principles
- 3+ years experience using game engines, such as Unreal or Unity
- Experience shipping one or more products using standard software development toolsets, such as source control and continuous integration systems
Preferred qualifications:
- Experience developing AR/VR applications
- Experience with 3D math and linear algebra
- Experience integrating third-party hardware and custom SDKs into existing engines
Commitment:This is a full-time (40 hours per week), 12-month contract position staffed via HireArt and based in Redmond, WA. It will be fully remote until offices reopen and is available to candidates local to the Redmond area.
HireArt values diversity and is an Equal Opportunity Employer. We are interested in every qualified candidate who is eligible to work in the United States. Unfortunately, we are not able to sponsor visas or employ corp-to-corp.