Technical Artist

Employer

Job Description

Job Responsibilities:

  • Partner closely, and consult when necessary, the engineering and design teams in defining and developing first party AR content
  • Execute creative and technical direction by implementing assets and logic together in Spark AR Studio through javascript api, GLSL, visual shaders and visual scripting.
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
  • Develop broad technical expertise to assist in a wide variety technical and artistic tasks
  • Quickly solve issues with cross-functional leads
  • Thrive in dynamic, fast-paced environment

Skills:

  • 4-5+ years of experience working in a real-time product environment, such as video games/mobile games, virtual reality/augmented reality in a professional setting (not personal projects).
  • Experience working with procedural artwork and content generation.
  • Solid understanding of computer graphics pipeline.
  • Experience working with shaders, either in written form GLSL/HLSL, or in visual shading such as Substance Designer
  • Expertise in content authoring softwares and pipelines, with focus on real-time products such as Maya, Houdini, Blender, Unity, Unreal Engine
  • Expertise in game profiling and optimization techniques
  • Excellent written and verbal communication skills.
  • Ability to articulate complex technical concepts in a simple manner.
  • Demonstrated experience in successfully working in self-motivated environments

Preferred Skills:

  • Educational background, or demonstrated experience in computer science
  • Functional/reactive programming experience.
  • Experience in authoring in Spark AR platform
  • Experience in creating game, or graphics focused products in Javascript or Javascript-based frameworks.
  • Experience in writing web-applications