Job Description
Job Responsibilities:
- Partner closely, and consult when necessary, the engineering and design teams in defining and developing first party AR content
- Execute creative and technical direction by implementing assets and logic together in Spark AR Studio through javascript api, GLSL, visual shaders and visual scripting.
- Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
- Develop broad technical expertise to assist in a wide variety technical and artistic tasks
- Quickly solve issues with cross-functional leads
- Thrive in dynamic, fast-paced environment
Skills:
- 4-5+ years of experience working in a real-time product environment, such as video games/mobile games, virtual reality/augmented reality in a professional setting (not personal projects).
- Experience working with procedural artwork and content generation.
- Solid understanding of computer graphics pipeline.
- Experience working with shaders, either in written form GLSL/HLSL, or in visual shading such as Substance Designer
- Expertise in content authoring softwares and pipelines, with focus on real-time products such as Maya, Houdini, Blender, Unity, Unreal Engine
- Expertise in game profiling and optimization techniques
- Excellent written and verbal communication skills.
- Ability to articulate complex technical concepts in a simple manner.
- Demonstrated experience in successfully working in self-motivated environments
Preferred Skills:
- Educational background, or demonstrated experience in computer science
- Functional/reactive programming experience.
- Experience in authoring in Spark AR platform
- Experience in creating game, or graphics focused products in Javascript or Javascript-based frameworks.
- Experience in writing web-applications