AR Technical Artist

Employer

Job Description

Expected compensation: $64.00 - $73.00 per hour

HireArt is helping the world’s largest social network hire an AR Technical Artist to implement and execute augmented reality experiences on the company’s AR Platform.

In this role, you’ll support the creation of 1st party AR content across various product surfaces, working very closely with Engineering and Product teams. You’ll also solve technical challenges in the most creative ways, by highlighting bleeding edge technology and optimizing it for billions of users.

As An AR Technical Artist, You Will
  • Partner closely with, and consult, the engineering and design teams in defining and developing first party AR content.
  • Execute creative/technical direction by implementing assets and logic together through a Javascript API, visual shaders, and visual scripting.
  • Design, manage, and maintain the pipeline from artists and designers through to deployment.
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling, and texturing best practices.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
  • Quickly solve issues with cross-functional leads.
  • Thrive in a dynamic, fast-paced environment.
Requirements
  • Bachelor's degree in relevant field or equivalent work experience
  • 5+ years experience as a technical artist and 2+ years experience as a lead technical artist or technical art director
  • A link to your online portfolio
  • Experience working in a real-time product environment (e.g. video/mobile games, or virtual reality)
  • Experience working with procedural artwork and content generation
  • Solid understanding of computer graphics pipeline
  • Experience working with shaders, either in written form, GLSL/HLSL, or in visual shading (e.g. Substance Designer)
  • Expertise in content authoring softwares and pipelines, with focus on real-time products, such as Maya, Houdini, Blender, Unity, Unreal Engine
  • Expertise in game profiling and optimization techniques
  • Excellent written and verbal communication skills
  • Ability to articulate complex technical concepts in a simple manner
  • Demonstrated experience in successfully working in self-motivated environments
Preferred skills:
  • Educational background or demonstrated experience in computer science fields
  • Functional and reactive programming experience
  • Experience authoring in Spark AR platform
  • Experience creating game- or graphics-focused products in Javascript or Javascript-based frameworks
Commitment:This is a full-time (40 hours per week), 6-month contract position (with the possibility for extension and conversion) staffed via HireArt and based in Burlingame, CA. It will be fully remote until offices reopen and is available to candidates local to the Bay Area.

HireArt values diversity and is an Equal Opportunity Employer. We are interested in every qualified candidate who is eligible to work in the United States. Unfortunately, we are not able to sponsor visas or employ corp-to-corp.