We are seeking a Gaming Artist with Unity and/or Unreal Engine experience to work directly with development team, design leads, and art director to help create and implement cutting edge characters, effects, and game elements in AR – VR – XR – PC and 3D mobile games. The ideal candidate will possess the following qualifications:
• 5+ years’ experience rigging/skinning characters in Maya on a shipped MMO, mobile, PC, or console game.
• Demo Reel with shot breakdown showing rigging / simulation and technical proficiency.
• Game production experience and tech fluency in one development scripting language such as Python, MEL, C# or C++.
• Solid understanding of rigging realistic humanoid characters and creatures (FPS rigs a plus), with high proficiency in character skinning, physics, and technical workflows.
• Experience creating custom tools, and a wide suite of content authoring tools currently used in the industry.
• Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
• Experience supporting art teams in game development environment.
• Demo materials link is required & should include sample visuals of characters, projects, rigs or production tools.
• Passionate about gaming, well versed in modern game design techniques and best practices.
Education Requirements
Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.