VR Developer

Employer

Job Description

  • 12 month contract
  • Use Unreal to build VR training simulations for the Oculus headset – for field workers. Unreal experience is a must have. Unity is a no-go.
  • Use blueprinting. BUT having c++ AND Unreal will make you stand out.
  • Needs minimum 3-5 years of total experience
  • VR development experience is not required


AR/VR Developer Job Description:


Responsibilities & Duties:

  • Collaborate with the team to design effective training scenarios for the Energy Industry
  • Be involved with QA testing the application and documenting & fixing bugs
  • Participate in design & planning sessions
  • Interface with stakeholders to document requirements for an application and faithfully implement the functionality required as described
  • Excellent communication skills
  • Develop software solutions using C++ and Blueprints
  • Document features being developed, and techniques that were tried and rejected or implemented
  • Be accountable.
  • Embrace our culture of kindness and innovation.
  • Solve complex software issues with human readable code


Requirements

Software engineers must possess:

  • 3-5 years previous experience in software development. (Either 5 years of experience specifically in software development or 3 years of experience in software development in combination with an Associates Degree in an Information Technology related field). Ideally has a portfolio of work - code samples, etc.
  • Unreal experience is critical. Unity is also relevant, but Unreal is the engine used by this team.
  • Bachelors in computer science or related fields
  • Experience rapidly iterating on product based on production-level user-feedback
  • Excellent software engineering fundamentals (OO Design Principles)
  • Experience with Source Control
  • Exceptional team player with demonstrated competencies working cross-functionally to deliver results
  • Experience with scaling to a large customer base
  • Strong understanding of Vector Math and Calculus
  • Disciplined debugging skills and tenacious problem solver
  • Understanding of Agile workflows, JIRA, and Scrum
  • Strong Understanding of C/C++ and Object Oriented Programming


Additional Qualifications

  • A breadth of experience building diverse software solutions (could be through independent projects, internships, advanced education in conjunction with additional industry experience).
  • Significant familiarity and comfort in using IDEs. Knows short-cuts and frequent operations that speeds up development time.
  • Deep and solid understanding of APIs. Have been involved in designing/building/implementing APIs in previous projects.
  • Familiarity with a several frameworks. Resulting code is concise and easy-to-follow.
  • Experience and ability to manage databases. Experience with and well versed in using database views, stored procedures, etc.
  • Understanding of functional programming and how to apply functional concepts in any language. Quick to picking up a new language or adopting a more recent version of a language.
  • Familiarity and ability to comfortably work with multiple platforms.
  • Previous experience turning user stories into workable solutions, providing estimates to complete that work, and breaking down complex work into smaller components.
  • Previous experience collaborating on a cross-functional team.
  • Deep understanding of development cycle.
  • Ability to debug and avoid future problems by building more robust solutions.
  • Previous experience working in an Agile/XP environment.
  • Shader / Material programming skills
  • Python experience for internal pipeline tool development
  • Applicable knowledge of the Energy Industrys terminology & tools
  • Experience Shipping a product
  • Experience with Source Control (Plastic SCM) we just require experience with source control in general, Plastic is not required
  • Experience developing, performance profiling, and optimizing for Oculus Quest
  • Experience deploying applications on the Oculus Quest
  • Experience developing 3D Simulations for Mobile Hardware
  • Experience with the Oculus SDK for Unreal Engine