Overview:
Our client, based in the Van Nuys, CA area is in urgent need of an experienced LEAD GAMEPLAY ENGINEER to join the team on a full time basis. Experience in video game/ VR games is mandatory to be eligible for this role.
Responsibilities:
Use UE4's framework to create game systems and features in C++ and Blueprint, factoring external direction and team feedback into design decisions.
Work with VR tools and concepts for the development of complex high-level stationary, room-scale and arena VR experiences, as well as integration of related peripherals and prop motion-tracking.
This is a general programmer role, so tasks will involve things ranging from, but not limited to: Simple and complex AI, UI, cinematics, optimization, engine functionality, particle effects integration, sound integration, and general gameplay mechanics.
Produce clean, well-documented code.
Guide artists and Blueprint developers to create work that adheres to the design of game systems while maintaining good style and optimization standards.
Dive into the UE4 source to make necessary architectural changes and understanding how that will affect future versions of the engine.
Qualifications: