Graphics Engineer - BigBox VR

Employer

Job Description

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

BigBox VR, makers of POPULATION: ONE, is seeking a Graphics Engineer who can help build the next generation of games for Virtual Reality. This individual has multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and familiar with multiplayer engineering design patterns. We are looking for a strong communicator who loves the iterative technical and creative process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make engineering trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently.

Responsibilities
  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
  • Work closely with technical artists to create highly-productive content workflows
  • Experience developing tools and workflows
  • Extensive profiling and optimization experience
  • Passion for graphics programming and staying on top of current technologies
  • Proficiency in developing objected-oriented software, with deep experience in one or more relevant languages (C++ or C#)
  • Experience with the entire development life-cycle from concept to launching
Minimum Qualification
  • 3+ years of professional software development experience
  • Experienced with 3D game engines (Unity, Unreal, etc.)
  • Experience with mobile (Android/IOS) graphics software development
  • Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
  • Extensive GPU and shader experience
  • Bachelor in Computer Science/Electrical Engineering or equivalent experience
Preferred Qualification
  • Strong background in AR or VR
  • Experience working with and/or playing competitive eSports games
Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.