Job Description
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
BigBox VR, makers of POPULATION: ONE, is seeking a Hard Surface/Weapons Artist who can help build the next generation of games for Virtual Reality. This individual has multiple years of experience as a weapon/hard surface artist and loves multiplayer, online live service games.We are looking for a strong communicator who loves the iterative technical and creative process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make art trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently.
Responsibilities
- Create both high-poly and low-poly versions of high-quality weapon models and assets
- Possess the expertise, experience, and organizational skills to complete weapon models from concept to in game assets with minimal oversight and to mentor team members in similar tasks
- Ability to take and quickly address feedback as well as provide feedback to others
- Must work well with other disciplines in a studio environment
Minimum Qualification
- 5+ years of experience in the game industry
- Expert in 2D/3D Software packages (Maya, ZBrush, Substance Painter, Photoshop)
- Experience working with a PBR workflow
- Highly creative and deadline driven
- Expert in both modern and futuristic hard surface design
- Experience in creating game ready weapon models
- Experience mentoring other team members
- Experience working in a fast-paced AAA Studio production pipeline
- Experience working on live service titles
- Self-motivated problem solver with experience working well independently
Preferred Qualification
- 8+ years of experience in the games industry
- Shipped at least 2+ AAA titles as a weapon/hard surface artist
- Experience with Unity
- Experienced learning new software tools and pipelines
- Experienced working in game engines
- Experienced creating assets for mobile and or VR platforms
- Expert in creating polished models for use in games
- Expertise in optimizing meshes for games
- Experienced concepting original weapons/gadgets
- Online portfolio or demo reel requested - Please include screenshots of your meshes and finished fully textured models
Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.