Character Artist

Employer

Job Description

Seeking candidates with experience in:

-Augmented Reality platforms

-3D Modeling

-Creating demos of Character Artists

-Solid understanding of anatomy for realistic humanoid characters and creatures.


Minimum Qualifications:

• 5+ years’ experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games.

• Solid understanding of character modeling in Zbrush and UV/ material application in Maya.

• Solid understanding of anatomy for realistic humanoid characters and creatures.

• Strong understanding of mechanical design and assemblies.

• Experience with Substance to create photo realistic textures and PBR materials.

• Comfortable working closely with team members in a highly iterative environment.


Preferred Qualifications:

• Passionate character artist with contemporary workflows and processes.

• Experience working in feature, commercial, or video games as a character artist.

• Experience editing scanned data and creating morph targets.

• Experience editing fur and hair for real-time game engines.

• Experience posing, rendering, and lighting photorealistic marketing materials from 3D character models.

• Understanding of VR and AR mobile limitations and requirements.

• Ability to create art content for modern game engines that is performant on mobile hardware.

• Experience with Unreal or Unity game engine.