The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software to be used in VR simulations and trainings.
Required skills:
• Understanding of Particle systems, UI, Animation, level design, shaders and materials in VR
• Understanding of optimizations for renders and Shaders in VR
• Detailed Rigging and modeling of Characters and Environments with Autodesk Maya
• Application of realistic materials to meshes and exporting of texture maps using Substance Painter and or Substance Designer
• Benchmarking of FPS Performance in VR using the Oculus Quest.
• Over two years of experience with Unreal Engine