Job Description
Preferred Qualifications
- 3+ years’ experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games.
- Solid understanding of character modeling in Zbrush and UV/ material application in Maya.
- Passionate character artist with contemporary workflows and processes.
- Experience working in feature, commercial, or video games as a character artist.
- Experience editing fur and hair for real-time game engines.
- Experience posing, rendering, and lighting photorealistic marketing materials from 3D character models.
- Understanding of VR and AR mobile limitations and requirements.
- Experience with Unreal or Unity game engine.
Education Requirements
A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.