Job Description
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The charter of the Graphics Research group within FRL-R is to make exceptional consumer virtual, augmented, and mixed reality experiences targeting five to ten years out.We are currently seeking talented Graphic Architects to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space. The focus of this role is on computer graphics with the primary responsibility being the efficient synthesis of high-quality images, including leveraging and developing state of the art techniques. This full-time position requires a background in computer science, computer architecture, or similar areas; and a strong background in graphics, math, and programming.
Responsibilities
- Architectural exploration for R&D, including architecture definition, specification, and models for one or more chip subsystems or features
- Work across disciplines, brainstorm ideas, work in new technology areas, coordinate multiple initiatives, drive a concept into a research prototype to drive adoption
- Drive architectural/design studies architecture prototypes as well as implementation prototypes using ASIC emulation and FPGA prototypes
- Work cross-functionally with SW, FW, Modeling, and development teams
- Works effectively as an individual and in a multidisciplinary international team
Minimum Qualification
- 3+ years of experience as a Graphics/Silicon Architect, Performance/Power Architect, or Digital Design Engineer for production silicon.
- 1+ years of experience in analyzing, and presenting architectural design trade-offs with respect to properties such as throughput, latency, performance, power, area.
- 1+ years of experience in employing quantitative methods to debug, diagnose and drive the resolution of cross-disciplinary system issues.
- 3+ years of experience in defining and maintaining functional, performance, and power models in C/C++ or Python.
Preferred Qualification
- MS/PhD in Electrical Engineering or Computer Sciences
- 1+ years of experience with GPUs, high performance computing, or low-power computing
- 1+ years of experience with thermally constrained performance optimization on embedded devices
- 1+ years of experience with vertical designs impacting software and hardware components, with stress on ideal partitioning
Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.