Organic Artist

Employer

Job Description

About Osso VR

Osso VR is the leader in Virtual Reality surgical simulation. We are innovators and inspired by our company mission to improve patient outcomes, increase the adoption of higher-value medical technologies, and democratize global access to the latest surgical techniques. 


Our art department is led by award winning artists from companies such as Industrial Light & Magic, Microsoft, and Apple. We have contributed to some of the largest properties in the world for films and game franchises like Marvel, Star Wars, Halo, Mortal Kombat and Jurassic Park to name just a few. We are excited to welcome new members to our growing team.


Here are some examples of our visual upgrades to date, but we’re just getting started:

https://www.youtube.com/watch?v=hIRQ_Nz5L5U&feature=emb_logo

https://www.youtube.com/watch?v=UmLXN03Srzk


We are looking for candidates who above all fit our unique caring company culture. We care more about your passion and perseverance to succeed than anything on your resume specifically. The ideal candidate will have impressive sculpting and texturing skills with production experience in real-time art and have worked in VR and/or mobile games previously. This person should have Medical Illustration training or an extreme amount of self education in human and comparative anatomy.


The organic modeler works closely with the Art Director and Senior Modelers to contribute assets that are medically accurate down to the finest detail, aesthetically pleasing and optimized for high-fidelity training tailored for Osso VR's customers including doctors, residents, students and reps. 


Your day-to-day responsibilities include:

  • Creating models in Zbrush and Maya that bring together the best possible visual learning objects culled from multiple real-world and conceptual references and images
  • Working closely with the Art Director and Senior Modelers to achieve the desired look and development of materials and textures for our organic assets
  • Working within the game engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
  • Working closely with leadership to help uphold modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements
  • Helping to set and maintain the quality standard across the team with the Art Director and Senior leadership
  • Working with more junior level artists, creating and aiding in direction and feedback
  • Constantly self-educating and researching medical information to help inform assets and build our reference library
  • Familiarizing yourself with new software, hardware and other related technology, and providing input to drive new technology and pipeline innovations
  • Collaborating closely with the team and participating in stand-ups, meetings, critiques, and reviews
  • Working collaboratively with all other disciplines, including Tech Art and Engineers, to ensure artwork meets all requirements and tasks are estimated correctly


This is the right opportunity for you if you:

  • Have a deep understanding of human and potentially animal anatomy, paired with a humble desire to discover and share more
  • Have advanced capabilities in Maya, Zbrush, Photoshop, Substance Suite, Marmoset Toolbag
  • Are able to self-manage and multi-task
  • Are comfortable/respectful of viewing surgical procedures and cadavers as reference material
  • Have excellent organizational, communication, and interpersonal skills
  • Have an understanding of healthy critiquing and how to motivate and elevate others
  • Have an interest in, and passion for, the medical space and Virtual Reality
  • Are adaptive and willing to learn new skills
  • Are empathetic, compassionate, and motivated by mission-based work
  • Possess a consistent level of understanding and comfort with not being able to know everything, combined with the ability to quickly and regularly praise and give due credit to others' contributions


Preferred qualifications:

  • Knowledge of Unity Engine
  • Interest in creating concept art both in 3d and 2d to assist the Art Director with expressing and innovating new features
  • Ability or interest in any of the following: rigging, blendshapes, scripting and animation


Our Commitment to Diversity

The diverse experiences, ideas, and identities of our team members help us make better decisions and drive great results for our users. We foster an inclusive work environment that welcomes team members of all backgrounds and perspectives.