Virtual Graphics Artist (Unreal Engine Specialist)

Employer

Job Description

WWE's Virtual Graphics Production team creates a world class augmented reality viewing experience for our live weekly shows and monthly pay per views.

We are looking for exceptional Graphic Artists (can be either Full-Time or Freelance), with experience rendering models in Unreal Engine, to aid in bringing our shows to life for our fans around the globe. AR is the future and plays a big part in our weekly shows and Pay Per Views!

Responsibilities
  • Design and implement exceptional production packages in; Augmented Reality, Virtual Studio, and Mixed Reality graphics as requested by Virtual Team leaders.
  • Use a wide range of graphic design skills that include, but are not limited to, modeling, texturing, animation, lighting, rendering, and compositing.
  • Initiate creative development of virtual graphics packages and campaigns.
  • Ensure safe and predictable use of delivered virtual graphics and scenes.
  • Optimize graphic packages for use with various real time render engines including Brainstorm and Unreal.
  • Identify and implement processes to advance more successful implementation of deliverables.
  • Coordinate with production and technical staff to integrate graphic packages into live production workflow.
  • Collaborate cross departmentally to further graphic program design vision and integration with virtual implementations.
Qualifications
  • Working knowledge within a range of graphics production software’s including Maya, Adobe Suite, Substance Painter, Z brush, Infinity Set, Cinema 4D, Nuke, etc.
  • Experience in real time graphic optimization using the Unreal Engine is required
  • Interested in Augmented Reality
  • Able to thrive in a fast-paced, deadline-based, constantly evolving environment while remaining organized and detail-oriented.
  • Applications must include a link to your online portfolio to demonstrate your artistry and skill set!
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