Rendering System Architect

Employer

Job Description

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

The Reality Labs team at Facebook is helping people around the world come together and connect through world-class Augmented and Virtual Reality hardware and software. We are developing the future of AR and VR, bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. With global departments dedicated to AR/VR research, computer vision, haptics, social interaction, and more, AR/VR is committed to driving the state-of-the-art forward through relentless innovation. Our teams explore, develop, and deliver new cutting-edge technologies that serve as the foundation of current and future AR/VR products.Our XR Tech team explores, develops, and delivers new cutting-edge technologies that serve as the foundation of current and future FRL products. From mixed reality and human interaction to natural input and beyond, XR Tech is focused on taking new technologies from early concept to the product level while iterating, prototyping, and realizing the human value and new experiences they open up.We are seeking a Rendering System Architect with a background in graphics and image rendering pipeline to drive the development of novel rendering platform techniques for VR, AR, and Mixed Reality headsets. As a Rendering System Architect, you will be working closely with our researchers and developers to optimize and develop a new graphics display pipeline including compression, efficient/foveated renderings, novel graphics co-processors exploration, encoding, display, and optics correction techniques for the upcoming products. To satisfy the demanding needs of immersive experience, you are expected to solve a range of technical challenges in the areas of real-time image processing, low power rendering, latency mitigation, and sensor fusion.

Responsibilities
  • Drive the organization goal towards graphics and image processing impacting VR and AR product lines
  • Effectively communicate to leadership team and the industry partners complex features & systems
  • Understand industry and Facebook wide technology trends in computing technology to help assess & develop new technologies within FRL family
  • Suggest, collect and synthesize requirements and create an effective feature roadmap towards AR and VR product lines
  • Invent next-generation platforms to deliver more comfortable and immersive graphics experiences on VR and AR headsets
  • Adapt standard machine learning methods to best exploit modern parallel environments (e.g. distributed clusters, multicore SMP, and GPU)
Minimum Qualification
  • Experience leading consumer-based projects with industry-wide impact
  • Proven cross-functional partner, working across functions to drive solutions
  • Experience in mentoring/influencing senior engineers across organizations
  • 12+ years of experience in programming languages (Python, C++, Java or R) with a technical background
  • 8+ years of experience in one or more of the following areas: machine learning, recommendation systems, pattern recognition, NLP, data mining, or artificial intelligence
  • Master’s degree in Computer Science, Mathematics or related technical field
  • Highly experienced in the mobile graphics pipeline and interaction across display and optics
  • Experience in encoding/compression technologies in graphics display pipeline
  • Experience in working with graphics hardware and drivers on mobile platforms
Preferred Qualification
  • Ph.D. in computer science and related fields
  • Experience having developed or modified graphics display pipeline on mobile platform
  • Experience in modern display technologies
  • Experience in 3D graphics pipeline
  • Experience working on VR, AR, and/or MR
  • Experience with mobile CPU/GPU/DSP programming
  • Experience with human vision science
  • Experience with OS internals and kernel development/debugging for Android and/or Linux
Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.