Job Description
Summary
Apple’s GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware.
This team recently announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS,, and tvOS. Building upon an efficient low- overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers embrace these emerging technologies within their apps
Key Qualifications
We are looking for a senior manager with a strong engineering background who is excited to work with engineers and other leaders at Apple to build exciting new GPU focused developer tools. This manager has the interpersonal skills, the diligence to drive, and the perseverance to ship products.
5 or more years of Software Engineering manager experience
Strong organizational skills and adaptive approach to problem solving
Proven programming skills and knowledge of C/C++
Knowledge of GPU APIs such as Metal, Direct3D, Vulkan & OpenGL
Excellent software design, problem solving and debugging skills
Knowledge of GPU hardware and software architecture a major plus
Description
The team is now seeking an outstanding, driven, and dedicated leader to manage our GPU Developer Technologies group. This group is responsible for building the Metal frame debugger, shader profiler, counter profiler, Metal System Trace & other GPU developer tools provided to developers in Xcode and the iOS, tvOS and macOS SDKs. Building these tools requires collaborating with multiple groups across software and hardware, including Xcode, iOS, macOS and all aspects of GPU software, and working with innovative technologies such as VR, AR and GPU-accelerated machine learning. The GPU Developer Tools are key to helping developers bring the best in-class Games and Pro Apps to Apple’s platforms.
RESPONSIBILITIES:
- Lead and mentor a team of dedicated GPU Developer Tools managers and engineers.
- Lead the vision and multi-year roadmap for GPU Developer Tools at Apple.
- Work with our Metal Ecosystem team to understand the tools needs of Apple’s Game and Pro App developers.
- Lead the team to implement the core technologies upon which the tools are built. This includes systems to capture, inspect and modify usage of the GPU through Metal.
- Lead the team to design and implement algorithms to analyze GPU workloads using HW performance counters & Metal frame data.
- Work with frameworks accelerated by Metal to provide a foundation for debugging & profiling.
- Contribute to specification and design of future debugging & profiling functionality within Apple GPUs.
Education & Experience
Technical BS/MS degree / Equivalent Experience
Additional Requirements
Experience developing graphics performance and profiling tools a plus
Experience with performance optimizations a plus
Systems engineering experience or low-level hardware experience a plus
Development experience on iOS, tvOS or macOS a plus
Development experience with Cocoa and Objective C or Swift a plus
Role Number: 200207319