Game Developer

Employer

Job Description

We are currently sourcing for Gameplay Developer for an opportunity in Onsite in Burlingame, CA with one of our direct clients.


Role: Gameplay developer

Location: Onsite in Burlingame, CA

Duration: 12 Months potential for extension

Summary:

We need a Gameplay developer, who can rapidly prototype futuristic Unity experiences based on cutting edge technologies.


Job Responsibilities:

  • Build cutting edge prototypes that demonstrate value and guide roadmaps of future MR products.
  • Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency.
  • Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
  • Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of MR problem solving
  • Provide API feedback during development to cross-functional teams.
  • Partner effectively with PMs, engineers, user researchers, content strategists & QA, implementing the user experience from product conception to launch.


Skills:

  • Experience with real-time 3D development
  • Strong programming ability in C#
  • Experience with Unity, AR/VR and game development.
  • Strong real-time shader and VFX skills
  • Creativity, verbal and written communication skills and problem-solving ability are required.
  • Strong real-time shader and VFX skills
  • Strong ability to visualize in 3D and understand spatial interactions.
  • Demonstrated proficiency in computational complexity, algorithm design, software design.


Education/Experience:

  • Bachelor's degree in relevant field or equivalent work experience required


Years of Experience

  • 5-7 years


Must-Have Skills

  • Experience with real-time 3D development
  • Strong programming ability in C#
  • Experience with Unity, AR/VR and game development.
  • Strong real-time shader and VFX skills


Nice-to-Have Skills

  • Former big tech is not necessarily preferred
  • Creativity, verbal and written communication skills and problem-solving ability are required.
  • Strong ability to visualize in 3D and understand spatial interactions.
  • Demonstrated proficiency in computational complexity, algorithm design, software design.


Degrees/Certifications

  • Bachelor’s


Day-to-Day Responsibilities

  • Prototyping Experiences Team
  • Developing in Unity
  • Building Experiences
  • Working with PM and XFNs and tracking engineering.
  • Building future of AR/MR.