Job Description
We are currently sourcing for Gameplay Developer for an opportunity in Onsite in Burlingame, CA with one of our direct clients.
Role: Gameplay developer
Location: Onsite in Burlingame, CA
Duration: 12 Months potential for extension
Summary:
We need a Gameplay developer, who can rapidly prototype futuristic Unity experiences based on cutting edge technologies.
Job Responsibilities:
- Build cutting edge prototypes that demonstrate value and guide roadmaps of future MR products.
- Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency.
- Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
- Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of MR problem solving
- Provide API feedback during development to cross-functional teams.
- Partner effectively with PMs, engineers, user researchers, content strategists & QA, implementing the user experience from product conception to launch.
Skills:
- Experience with real-time 3D development
- Strong programming ability in C#
- Experience with Unity, AR/VR and game development.
- Strong real-time shader and VFX skills
- Creativity, verbal and written communication skills and problem-solving ability are required.
- Strong real-time shader and VFX skills
- Strong ability to visualize in 3D and understand spatial interactions.
- Demonstrated proficiency in computational complexity, algorithm design, software design.
Education/Experience:
- Bachelor's degree in relevant field or equivalent work experience required
Years of Experience
Must-Have Skills
- Experience with real-time 3D development
- Strong programming ability in C#
- Experience with Unity, AR/VR and game development.
- Strong real-time shader and VFX skills
Nice-to-Have Skills
- Former big tech is not necessarily preferred
- Creativity, verbal and written communication skills and problem-solving ability are required.
- Strong ability to visualize in 3D and understand spatial interactions.
- Demonstrated proficiency in computational complexity, algorithm design, software design.
Degrees/Certifications
Day-to-Day Responsibilities
- Prototyping Experiences Team
- Developing in Unity
- Building Experiences
- Working with PM and XFNs and tracking engineering.
- Building future of AR/MR.