Creative Studio Business Development
My client specialises in cross-platform services including AR, VR and Mixed Reality, Creative AI, CGI, Animation, VFX, and Retouch, and they craft experiences and content for some of the biggest brands and agencies in the world.
Experience of working with one or more of these product service offerings and creative teams is essential
.
They have offices in London United Kingdom, Portland Oregon and Verona in Italy. Although this role can be remote, we are ideally looking for individuals who can attend the Portland, Oregon office from time to ti
me
We’re looking for someone with the potential to thrive in a dynamic, creative environment where adaptability, initiative-taking, an analytical mindset are as important as emotional intelligence in order to calibrate each conversation according to actual client pain-points and nee
ds.Previous experience of working with talents in AR, VR, CG, Animation, VFX and 3D Environment Art and selling solutions in these domains is requi
red
Sales Development Representati
ve, The
RoleYou’ll be the vital point of contact for potential clients, responsible for identifying, qualifying, and nurturing leads through a combination of automated campaigns and personalised engagement. This role requires a blend of analytical expertise and human touch—transforming initial interest into meaningful conversations and moving prospects further along the funnel toward becoming valued clie
nts.This is not about volume for volume’s sake. We need someone who can think critically, adapt their approach to the needs of a diverse client-base, and communicate the unique value of our often bespoke soluti
ons.
Key Responsibil
itiesPersonalized Outreach & Engag
hips.
Campaign Execution & Lead Qualifi
team.
Collaboration & H
ersion.
Research & Data Ma
results.
Metrics-Driven Im
et needs.
Wha
s returns.
If you have previous experience of selling creative technology solutions in the United States we would love to hear from you. Working in design, advertising and marketing with exposure to CG, Digital Twins, VFX, Augmented and Virtual Reality are all highly a