Product Designer - XR (AR, VR, MR)

Employer

Job Description

Product Designer


Location: Remote

Duration: 9/02/24 - 6/30/24

Pay Range: $45/hr - $52/hr


Typical Day in the Role


• Purpose of the Team: The purpose of this team is brining Windows through Mixed Reality. Need a Product designer / UX designer that has some experience with XR. Designing for AR, VR etc., the resource will help the team bring the whole of the Windows ecosystem into this space.

• Key projects: This role will contribute to bring Windows to MR.

• Typical task breakdown and operating rhythm: The role will consist of 20% meetings, alignments, work sessions, 50% heads down working on tasks, Figma, unity, and the rest of the time will vary depending on the deadlines.



Compelling Story & Candidate Value Proposition


• What makes this role interesting? - This role provides the opportunity to work on XR.

• Unique Selling Points: Great opportunities to work on XR. Only 3 companies work on this.



Candidate Requirements


• Years of Experience Required: 2+ overall years of experience in the field.

• Degrees or certifications required: No degree is required to be eligible for this role.

• Disqualifiers: Candidates with no portfolio and does not have examples of a couple of projects that they have worked on will not be eligible for the role.

• Best vs. Average: The ideal resume would contain any experience working in XR (whether it is working in the game studio, in working in VR games, working at Meta, etc.).

• Performance Indicators: Performance will be assessed based on quality of work and quality of deliverables.



Top 3 Hard Skills Required + Years of Experience


1. Minimum 2+ years experience with Figma. - Required

2. Minimum 2+ years experience with Adobe suite. - Required

3. N/A

Note: Unity experience (any game engine Experiences is valid, but unity definitely A + and C sharp experience is A+ as well) - Not required, but a very nice to have.



Job Title: Product Designer - XR (AR, VR, MR)



Summary:


As a Product Designer, you will play a pivotal role in creating innovative, user-centric experiences for XR (AR, VR, MR) products within the Windows ecosystem. You will collaborate with cross-functional teams to design and refine immersive experiences that are both functional and visually compelling.

Job Responsibilities:

• Collaborate with designers, product managers, engineers, and other stakeholders to define and deliver on the product vision for XR experiences.

• Design intuitive and immersive user interfaces and interactions tailored for AR, VR, and MR environments.

• Create wireframes, prototypes, and detailed visual designs that effectively communicate design ideas and user flows.

• Work closely with developers to ensure the design vision is executed faithfully and efficiently.

• Contribute to the development of design systems and best practices that support scalability and consistency across XR products.



Qualifications:


• Bachelor's degree in Design, Human-Computer Interaction, or a related field preferred.

• 2+ years of experience in product design, with a focus on XR (AR, VR, MR) or related fields.

• Proficiency in design tools such as Figma, Sketch, or Adobe XD.

• Strong portfolio showcasing experience in designing immersive experiences for XR platforms.

• Experience using prototyping tools for XR, such as ShapesXR, Bezi, or similar, to rapidly visualize and iterate on spatial experiences.

• Excellent communication skills and the ability to articulate design decisions effectively.

• Ability to thrive in a fast-paced, collaborative environment.

• Unity experience is a plus.