Job Description
Product Designer - XR (AR, VR, MR)- 135785
Location: Remote
Duration: 18+ months with possibility of extension
Job Description
Purpose of the Team: The purpose of this team is brining Windows through Mixed Reality. Need a Product designer / UX designer that has some experience with XR. Designing for AR, VR etc., the resource will help the team bring the whole of the Windows ecosystem into this space.
Key projects: This role will contribute to bring Windows to MR.
Typical task breakdown and operating rhythm: The role will consist of 20% meetings, alignments, work sessions, 50% heads down working on tasks, Figma, unity, and the rest of the time will vary depending on the deadlines.
Candidate Requirements
Years of Experience Required: 2+ overall years of experience in the field.
Degrees or certifications required: No degree is required to be eligible for this role.
Top 3 Hard Skills Required + Years of Experience
Minimum 2+ years experience with Figma. - Required
Minimum 2+ years experience with Adobe suite. - Required
Note: Unity experience (any game engine Experiences is valid, but unity definitely A + and C sharp experience is A+ as well) - Not required, but a very nice to have.
Hard Skills Assessments
Hard Skills Assessment Process: The assessment process will include portfolio review with the sponsor and team during the HSA.
Required Candidate Preparation: Candidates should have a portfolio and a couple of prior examples prepared prior to the assessment.
Summary
As a Product Designer, you will play a pivotal role in creating innovative, user-centric experiences for XR (AR, VR, MR) products within the Microsoft Windows ecosystem. You will collaborate with cross-functional teams to design and refine immersive experiences that are both functional and visually compelling.
Job Responsibilities
Collaborate with designers, product managers, engineers, and other stakeholders to define and deliver on the product vision for XR experiences.
Design intuitive and immersive user interfaces and interactions tailored for AR, VR, and MR environments.
Create wireframes, prototypes, and detailed visual designs that effectively communicate design ideas and user flows.
Work closely with developers to ensure the design vision is executed faithfully and efficiently.
Contribute to the development of design systems and best practices that support scalability and consistency across XR products.
Qualifications
Bachelor's degree in Design, Human-Computer Interaction, or a related field preferred.
2+ years of experience in product design, with a focus on XR (AR, VR, MR) or related fields.
Proficiency in design tools such as Figma, Sketch, or Adobe XD.
Strong portfolio showcasing experience in designing immersive experiences for XR platforms.
Experience using prototyping tools for XR, such as ShapesXR, Bezi, or similar, to rapidly visualize and iterate on spatial experiences.
Excellent communication skills and the ability to articulate design decisions effectively.
Ability to thrive in a fast-paced, collaborative environment.
Unity experience is a plus.