XR - Course Designer

Employer

Job Description

Company Description

Academian is a trusted and mission-driven education technology services partner specializing in digital engineering and creating impactful learning. Our expertise spans multiple business segments encompassing K-12, higher education, professional institutions, publishers, OPMs, and corporate entities. Academian's experienced team specializes in a product-oriented design approach across content, learning experience design, technology, publishing, and strategic staffing. The driving force behind Academian's service offerings is their integral understanding of market trends, learner behavior science, and domain workflows in the industries they support. When you choose Academian, you're choosing a partner that's as invested in your success as you are, a partner backed by years of expertise in the ever-evolving landscapes of education and workforce development.


Additional details about the Boot camp training which needs to be designed.


Course- AR/XR for UXDI


Instructor Led • Live Online

Approximately 35-40 hours


➞ The primary objective of this course is to equip existing UX designers with a comprehensive understanding and practical 

skill set in Extended Reality (XR) design, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality 

(MR).

➞ The goal is to bridge the gap between traditional UX design principles and the unique challenges and opportunities 

presented by immersive technologies. Through a blend of theoretical knowledge, hands-on workshops, and a capstone 

project, participants will learn to design intuitive, engaging, and accessible XR experiences.

➞ This course aims to empower designers to apply XR technologies creatively and effectively within their current 

professional roles, fostering innovation and enhancing their own capabilities. By the end of the course, participants will  have a strong foundational understanding of the fundamentals of XR design, and be able to envision and prototype XR solutions tailored to real-world applications.


Assumptions:

Building the course outline for this Extended Reality (XR) training program for existing UX designers involved several key assumptions to ensure the curriculum is relevant, comprehensive, and practical:

1. Existing Knowledge of UX Design.

2. Access to XR Hardware and Software.

3. Relevance of XR Across Industries.

4. Need for a Project-Based Learning Approach.

5. Continuous Learning Post-Course.

6. Ethical Considerations in XR Design.


ILLUSTRATIVE CONTENT TOPICS:


Unit 1: Introduction to Extended Reality (XR)

Unit 2:Fundamentals of UX Design in XR

Unit 3:Designing for Immersive Environments

Unit 4:User Interface (UI) Design for XR

Unit 5:Usability and Accessibility in XR

Unit 6:Development Basics for XR Designers

Unit 7:Real-World XR Project

Unit 8:Emerging Trends & Future of XR

Unit 9:Course Wrap-Up


If interested, please share your resume with mbhushan@academian.com