Job Description
Onsite/ Hybrid/ Remote: LA candidates preferred. Remote in the US is acceptable.
Duration: 12 months
Rate Range: $82/hr on W2 depending on experience (no C2C or 1099 or sub-contract)
Work Authorization: US Citizens/GC candidates/ L2/ E3 only
Important to Have:
- Computer Graphics
- Working and supporting building tools for Unreal
- 2-3 years experience minimum working on pipeline projects-focused on building workflow with 3D Generalists
- develop for mobile platforms that we can utilize for augmented reality
Must haves:
- Familiar with Augmented Reality Technologies
- Unity 3d and or Unreal including GUI
- Wants experience 3D graphic development
Description:
- The Unreal Engine Technical Director applies practical knowledge of development and engineering to conceive, design, develop, test, and implement software fixes, enhancements, components, and/or new software systems and applications of moderate to high complexity.
- The Unreal Engine Technical Director helps drive design and development of components through his/her own' and partner engineers' work.
- Day To Day
- Actively participate in technical and artistic discussions and problem-solving to enhance overall user experiences in Marketing Experiences. - Design and develop core tools for 3D pipelines, working closely with developers, 3D Generalists, designers, and other development team members.
- Understand technical requirements and actively contribute to the evolution of pipeline and workflows. - Collaborate with cross-functional teams to understand project requirements and translate them into interactive AR solutions.
- Stay abreast of the latest trends and advancements in AR technology. - Evaluate and integrate new technologies and tools into AR development pipelines to enhance the quality and capabilities of our projects.
- Create rapid prototypes to explore and validate new concepts and ideas.
- Conduct thorough testing and debugging of AR applications to ensure optimal performance across various devices.
Basic Qualifications:
- Familiarity with web-based AR technologies Expert knowledge of Unity3D and/or Unreal, including GUI, asset bundles, and materials/shaders.
- Excellent knowledge of texturing, shading, lighting and used to deal with complex CG pipelines Strong knowledge in 3D graphics development (Particle Systems, Shaders) and performance optimization within game development.
- Detailed knowledge of C#/C++ is essential.
- Ability to implement existing scripts and/or visual scripting modules into optimized and economic code within Unity and/or Unreal.
- Strong organizational and communication skills with an understanding of production values, deadlines, and priorities.
- Experience with shader development in Unity and/or Unreal Understanding of Maya and Python tool development
- Willingness to take direction and be a team player High self-motivation and proven ability to self-manage and meet deadlines
Nice to have:
- 2+ years of 3D engine development experience within the entertainment industry.
- Previous experience working on projects that involve machine learning and computer vision Proficiency in software tools such as Houdini, Maya, 3ds Max, Cinema 4D, Nuke, After Effects.
- Experience leading engineering teams (mentoring junior engineers, setting technical direction, etc.). Jira and Confluence experience Agile development