Augmented Reality(Unreal Engine/Unity) Software Engineer

Employer

Job Description

Onsite/ Hybrid/ Remote: LA candidates preferred. Remote in the US is acceptable.

Duration: 12 months

Rate Range: $82/hr on W2 depending on experience (no C2C or 1099 or sub-contract)

Work Authorization: US Citizens/GC candidates/ L2/ E3 only



Important to Have:

  • Computer Graphics
  • Working and supporting building tools for Unreal
  • 2-3 years experience minimum working on pipeline projects-focused on building workflow with 3D Generalists
  • develop for mobile platforms that we can utilize for augmented reality

Must haves:

  • Familiar with Augmented Reality Technologies
  • Unity 3d and or Unreal including GUI
  • Wants experience 3D graphic development


Description:

  • The Unreal Engine Technical Director applies practical knowledge of development and engineering to conceive, design, develop, test, and implement software fixes, enhancements, components, and/or new software systems and applications of moderate to high complexity.
  • The Unreal Engine Technical Director helps drive design and development of components through his/her own' and partner engineers' work.
  • Day To Day

- Actively participate in technical and artistic discussions and problem-solving to enhance overall user experiences in Marketing Experiences. - Design and develop core tools for 3D pipelines, working closely with developers, 3D Generalists, designers, and other development team members.

- Understand technical requirements and actively contribute to the evolution of pipeline and workflows. - Collaborate with cross-functional teams to understand project requirements and translate them into interactive AR solutions.

- Stay abreast of the latest trends and advancements in AR technology. - Evaluate and integrate new technologies and tools into AR development pipelines to enhance the quality and capabilities of our projects.

- Create rapid prototypes to explore and validate new concepts and ideas.

- Conduct thorough testing and debugging of AR applications to ensure optimal performance across various devices.


Basic Qualifications:


  • Familiarity with web-based AR technologies Expert knowledge of Unity3D and/or Unreal, including GUI, asset bundles, and materials/shaders.
  • Excellent knowledge of texturing, shading, lighting and used to deal with complex CG pipelines Strong knowledge in 3D graphics development (Particle Systems, Shaders) and performance optimization within game development.
  • Detailed knowledge of C#/C++ is essential.
  • Ability to implement existing scripts and/or visual scripting modules into optimized and economic code within Unity and/or Unreal.
  • Strong organizational and communication skills with an understanding of production values, deadlines, and priorities.
  • Experience with shader development in Unity and/or Unreal Understanding of Maya and Python tool development
  • Willingness to take direction and be a team player High self-motivation and proven ability to self-manage and meet deadlines


Nice to have:

  • 2+ years of 3D engine development experience within the entertainment industry.
  • Previous experience working on projects that involve machine learning and computer vision Proficiency in software tools such as Houdini, Maya, 3ds Max, Cinema 4D, Nuke, After Effects.
  • Experience leading engineering teams (mentoring junior engineers, setting technical direction, etc.). Jira and Confluence experience Agile development