(C#/ Unity) AR/VR Software Engineer

Employer

Job Description

Job Description

Job Title: Software Engineer IV: AR/VR Prototyping and Engineering

Location: Redmond, WA (ONSITE)

Duration: 1-2 years Contract

W2


Job Responsibilities:

• Build, test, and refine AR/VR research prototypes (e.g., VR experiences that test a new interaction technique or interface) based on the ideas of researchers

• Build and maintain software prototypes that use inputs from different device and server sources and outputs.

• Collaborate with researchers and engineers to build novel AR/VR prototypes and algorithms.

• Collaborate with researchers to run experiments on prototype interactions with end-users.


Must Haves:

• Bachelor's or Master's degree in computer science or related fields.

• 3+ years of experience building in Unity and C# (ideally for AR/VR)

• 2+ years of experience programming in Python

• 3+ years of experience utilizing general software engineering skills, including debugging, version control, logging, documentation, code reviewing, etc



Plusses:

• Experience working with real-time signal processing, sensor fusion, and/or machine learning solutions using real-time continuous data streams (e.g., eye tracking, hand/body tracking, EMG, etc.), integrating them into interactive systems

• Familiarity with AR/VR/MR technologies.

• Experience working with sensors, proficient in machine learning models, wearable devices, input device signals/real-time sensor data, and/or computer vision models


Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.