Job Description
Prototyping/Game Developer III
Location: Redmond (onsite)
Duration: 12 months with possible extension
Description:
At Reality Labs Research (RL-R), our goal is to explore, innovate and design Client interfaces and hardware subsystems for the next generation of virtual, augmented, and mixed reality experiences. We are looking for a skilled and motivated Software Engineer to join our team. We are specifically looking for a candidate with experience in C++ and who can work with a team of researchers who are building prototype research devices. More broadly, the chosen candidate will work with a diverse and highly interdisciplinary team of researchers and engineers and will have access to cutting edge technology, resources, and testing facilities. The ideal candidate will be someone who likes to learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
Top 3 must-have HARD skills:
Comfortable builidng infastructure.
Don’t care about language programming C++ is good ideal
Associate with game design ( must come from Tech background)
Good to have skills:
Create content, animation tools, 3D modeling tools
Web development exp.
Working with sensing devises IOT
Story Behind the Need - Business Group & Key Projects: Generalized work within high priority modules
Responsibilities:
Work closely with researchers and designers to develop and maintain new XR interaction experiences
Help align cross-functional teams by setting up and maintaining development/production pipelines and workflows
Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work
Use the best tools and methods for improving and facilitating research, design, and prototyping workflows
Share best practices, conduct training sessions to the team to ensure proper use of tools and methods
Integrate, validate, and optimize data in our pipelines by using scripts if needed
Produce and maintain documentation on tools, methods, training, processes for consultation and future reference.
Actively participate in technical discussions
Work with researchers to design, test and iterate on prototypes and user studies
Give and solicit feedback from others to raise the quality of our work
Quickly solve issues with your cross-functional leads
Thrive in dynamic, fast-paced environments
Minimum Qualifications:
5+ years of prototyping or game development related experience
3+ years experience working with Unity or Unreal. Knowledge in game development, tools, and pipelines include:
Working with 3D assets
Scripting / Tool Development
Shaders (GLSL/HSLG)
VFX
Post Processing
Procedural Effects & Animations
4+ years programming experience in (C++, C#, Python)
Strong knowledge of object oriented design, design patterns, linear algebra vector math and associated data structures
Strong technical background on the art production process and workflows
3d authoring software (3DS Max, Maya, Blender, Cinema4D) experience is a plus
Experience working with Source Control (Git, Perforce, Mercurial)
Knowledge of UI Development for Tools (React, QT) is a plus
Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.
Eagerness to learn and develop next-gen XR technologies
Experience in collaboration with cross-functional teams, e.g. between designers, software engineers, art directors.
Degree or specific certs for this role
Prefer Min BA
As an equal opportunity employer, ICONMA prides itself on creating an employment environment that supports and encourages the abilities of all persons regardless of race, color, gender, age, sexual orientation, citizenship, or disability.