Job Description
Role: Prototyper (AR/VR)
Location: Redmond, WA
Duration: Long Term
The ideal candidate is a highly creative individual who has 4+ years of prototyping experience. You have a portfolio (required with submission) that features examples work throughout the prototyping process (i.e. concept art, asset creation, interaction design and completed experiences).
As a Prototyper (AR/VR), you'll:
- Develop immersive experiences, from visual design through software implementation, for prototype AR/VR hardware.
- Collaborate with researchers across teams and with differing academic backgrounds.
- Experiment with bold ideas in areas including optics, haptics, tracking, displays, computer vision, user experience, audio and perceptual science.
Requirements
- 4+ years of prototyping experience
- 2+ years experience shipping 3D software products/projects with Unity, including working with Unity with C# 3D assets and tools/electronics (raspberry pi, arduino)
- Thrive in dynamic, fast-paced environments
- Portfolio featuring examples work throughout the prototyping process (i.e. concept art, asset creation, interaction design, and completed experiences
Preferred Qualifications:
- Expertise in 3D interactive experiences and proficiency in Unity and/or Unreal as well as related tools (e.g. Photoshop/Blende)
- Experience developing VR/AR projects
- Experience with implementing user studies
- Geometry and math related to AR/VR (e.g. matrix algebra, projection operators)