Prototyper (AR/VR)

Employer

Job Description

Prototyper (AR/VR)

Location: Redmond, WA

Schedule: Monday - Friday, 40 hours per week

100% Onsite

 

Assignment length

12 month contract

 

Job description:

 

Client is helping the world's largest social network find an experienced Prototyper (AR/VR) to explore, prototype and create experiences that define the future of how people interact in AR. In this role, you will build and enhance prototyping platforms in partnership with other prototypers and technical teams.

 

The ideal candidate is a highly creative individual who has 4+ years of prototyping experience. You have a portfolio (required with submission) that features examples work throughout the prototyping process (i.e. concept art, asset creation, interaction design and completed experiences).

 

As a Prototyper (AR/VR), you'll:

•           Develop immersive experiences, from visual design through software implementation, for prototype AR/VR hardware.

•           Collaborate with researchers across teams and with differing academic backgrounds.

•           Experiment with bold ideas in areas including optics, haptics, tracking, displays, computer vision, user experience, audio and perceptual science.

Requirements

•           4+ years of prototyping experience

•           2+ years experience shipping 3D software products/projects with Unity, including working with Unity with C# 3D assets and tools/electronics (raspberry pi, arduino)

•           Thrive in dynamic, fast-paced environments

•           Portfolio featuring examples work throughout the prototyping process (i.e. concept art, asset creation, interaction design, and completed experiences

 

Preferred Qualifications:

•           Expertise in 3D interactive experiences and proficiency in Unity and/or Unreal as well as related tools (e.g. Photoshop/Blende)

•           Experience developing VR/AR projects

•           Experience with implementing user studies

•           Geometry and math related to AR/VR (e.g. matrix algebra, projection operators)

 

Additional details:

•           Onsite at Redmond, WA

•           4+ years of prototyping experience

•           2+ years experience shipping 3D software products/projects with Unity, including working with Unity with C# 3D assets and tools/electronics (raspberry pi, arduino)

•           The ideal candidate is a highly creative individual who has expertise in 3D interactive experiences and proficiency in Unity and/or Unreal as well as related tools like Photoshop/Blende

•           Typical Day in the Role: Develop immersive experiences, from visual design through software implementation, for prototype AR/VR hardware

•           Portfolio is required upon submission