Job Title: Research/Prototype Engineer (Unity, C#)
Locations: Redmond, WA - Onsite
Duration: 12 months to start with
We are looking for a research engineer who can accelerate the team’s research engineering efforts.
Top 3 must-have HARD skills:
1. Skilled in developing VR applications and experiences in Unity/C#
2. Quick prototyping and iterating on ideas, building them into usable prototype systems
3. Skilled in developing interactive real-time systems
Good to have skills:
Flexible, deals well with ambiguity, can prioritize well, prototyping spirit, interest in the research, moves fast
Job Responsibilities:
Build, test, and refine novel interactive prototypes to advance the team's research roadmap.
Build and maintain software prototypes that use inputs from different device and server sources and outputs.
Collaborate with researchers and engineers to build novel AR/VR prototypes and algorithms.
Collaborate with researchers to run experiments on interaction prototypes with end-users.
Minimum Qualifications:
Bachelor's or Master's degree in computer science or related fields.
2+ years of experience developing interactions and interfaces and/or building prototypes for end-users.
3+ years of experience building in Unity and C# (including experience developing for VR).
3+ years of experience utilizing general software engineering skills, including debugging, version control, logging, documentation, code reviewing, etc.
Interpersonal skills, including cross-group collaboration and cross-culture collaboration.
Preferred Qualifications
2+ years of experience programming in C++ and/or Python.
Experience running user studies and analyzing data.
Experience working with sensors, wearable devices, input device signals/data, basic machine learning.
Familiarity with AR/VR technologies