Job Description
Job Title: Lead Graphics Rendering Engineer
Location: Sunnyvale, FL
Duration: 6 Months+ (Temp to Perm opportunity)
Job Description
We are seeking a Lead Graphics Rendering Engineer to focus on Mixed Reality (MR) graphics system design and forward-looking research and development. This position will offer you the chance to work closely with both hardware engineers and other cross-platform software engineers to design, develop, debug and deploy many functional aspects of the rendering architecture, including the application interface to the display. If you are a fast learner with a positive attitude and a strong passion for working with new technology, come join us in redefining the way people experience the world through unique Spatial Computing technologies.
Qualifications
- 7+ years of software development experience with C, C++, and C#
- 7+ years of experience implementing and optimizing graphics algorithms with game engines such as Unity and Unreal using DirectX, OpenGL, or Vulkan
- Hands-on experience with design and implementation of modern 3D graphics applications using modern rendering APIs, like DirectX, OpenGL, and Vulkan
- Deep knowledge of rendering concepts for different rendering models (deferred, forward, forward+).
- Proficient with writing vertex, fragment, and compute shaders using shading languages such as Cg, HLSL, GLSL, and SPIR-V
- Exceptional ability to write efficient, clean, maintainable and portable code
- Strong proven experience in implementing and deploying complex algorithms
- Experience with GPU optimization for increased frame-rate and reduced latency a plus
- Experience with development for augmented reality (AR), virtual reality (VR), or other forms of head mounted displays (HMDs) a plus
- Detailed knowledge of GPU Architectures and design a plus
Education:
- Computer Graphics knowledge Bachelor/Master's degree in Computer Science or relevant field, or equivalent experience