Chief Architect - Graphics Applications Ecosystem

Employer

Job Description

Job description
  • Our team has an immediate permanent opening for a Senior Principal Architect.
Responsibilities:
  • Lead a team to deep-dive in the areas of cloud gaming, wireless AR/VR/XR, rendering farm, digital twin, and metaverse.
  • Follow the cutting edges research of graphics rendering in the industry, prepare report and proposals
  • Plan project and strategic roadmap for client graphics rendering infrastructure platform
  • Publish high-quality research papers and industrial patents
  • Collaborate with other teams from client's global research centers
  • Drive academic collaborations with leading universities
Job requirements
What you'll bring to the team
  • Innovative developing experience in GPU virtualization or Clustering Rendering
  • Excellent C/C++ programming skills
  • Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing)
  • Experience with renderings techniques and their optimizations, such as real-time ray-tracing, PBR, light-map, screen space reflection, SSAO, etc
  • Experience in one of the following areas is an asset:
  • Application or driver development experience on Vulkan, OpenGL-ES/OpenGL
  • Experience with game engines such as O3DE, Unity or others
  • Knowledge of neural rendering
  • Game development experience on Linux/Android
  • Business Literacy:
  • Critical thinking and analytical skills
  • Self-drive with schedule commitment
  • Passionate in building best in class products
  • Excellent teamwork and communication skills