AR/VR Capture Systems Engineer

Employer

Job Description

Your job will be to help create and maintain state-of-the-art motion-capture systems to fuel research to create drivable virtual humans and enable human representation (Avatars/Holograms/photorealistic telepresence) for next generation VR/AR applications. We have made some important advances, but it will take a team with a wide spectrum of skills to fully realize this goal. We need to harden our systems and processes so we can repeatedly capture at high volumes. The ideal candidate is a person with demonstrated experience in the full life cycle of systems development. A qualified candidate will shatter silos by working across multiple disciplines, diverse teams, suppliers, and adopters to ensure all aspects of the project are covered.

AR/VR Capture Systems Engineer Responsibilities:

  • Provide technical leadership for quality, stability and system output by monitoring system and infrastructure effectiveness
  • Integrate new captures systems or changes into existing operations includes concept vetting, understanding the use case(s), impact of change, integration and test planning, verification and validation
  • Lead issue review and prioritization process including designing and implementing tests, debugging and defining corrective actions
  • Performs technical planning, system integration, verification and validation, risk analysis, and supportability and effectiveness analyses for total systems
  • Performs functional analysis, timeline analysis, trade studies, requirements allocation and interface definition studies to translate stakeholder requests into hardware and software
  • Collect system level requirements and drive the derivation of sub-system level requirements for new motion-capture systems
  • Produce and present informal status briefings to project management
  • Collaborate in a team environment across engineering disciplines.
  • Travel required: maximum 15%, includes domestic and international travels

Minimum Qualifications:

  • Bachelor’s degree in engineering or equivalent experience
  • Experience or education in project management
  • Experience working on applied research and/or product development involving joint hardware/software design, development, and integration
  • Experience developing or maintaining cross-functional partnerships
  • Experience in working with cross-functional teams including Engineering, Research, Product Design, etc.
  • System design and test experience with one or more subsystems or disciplines outside of Systems Engineering (e.g., Electrical, Mechanical, Software, etc.)

Preferred Qualifications:

  • Experience with software development, including scripting in Bash or equivalent language
  • 5+ years of experience in a Systems Engineering or related role
  • Technical experience in full life cycle development of hardware or software including design, integration, and test
  • Experience building sensing systems which include cameras, depth sensors, IMUs, microphones, etc.
  • Familiarity of computer and networking architectures, server development and deployment
  • Experience in fault analysis or failure mode analysis
  • Experience in integration planning
  • Experience in systems engineering processes, system architecture principles, and/or systems integration into development program life cycle activities
  • Experience taking a system from concept to deployment

About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

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