REMOTE Gameplay Designer

Employer

Job Description

Seeking a highly experienced Gameplay/Game Designer with a particular emphasis on FPS or combat/action games, along with proficiency in VR development. The successful candidate should be able to work collaboratively, have a strong understanding of game design principles, and possess technical expertise in animation, Unity engine, and real-time game development. The contract duration of 6 months suggests a short-term commitment, likely for a specific project or phase of development.


Key Requirements:

  1. Strong Portfolio: The candidate should have a robust portfolio showcasing their experience in either Gameplay or Game Design roles, particularly with a focus on FPS (First-Person Shooter) video games.
  2. Skillset: The ideal candidate needs to possess expertise in motion, timing, animation, design, and game design. Proficiency in creating engaging gameplay behaviors is crucial.
  3. Collaboration: Collaboration and teamwork are essential. The candidate should be capable of working cohesively with the team to craft a user-centric gaming experience.
  4. Experience: The candidate should have a minimum of 5 years of professional experience in Game Design or Gameplay Design roles. This experience should be centered around PC/Console FPS or combat/action games, or even VR games.
  5. Senior Level Position: The candidate must have at least 1 year of experience in a senior-level position within the game design field.
  6. Game Design Expertise: The candidate should have a strong understanding of game design principles, gameplay behaviors, animation principles, and timing.
  7. Visual Style: Proficiency in designing for a photorealistic game style and experience with real-time game development are required.
  8. Unity Engine: The candidate should have at least 5 years of experience working with the Unity engine, showcasing their familiarity with this game development platform.
  9. Shipped Titles: Experience with developing and shipping VR or traditional game titles, involving full lifecycles in game design, is important.