Job Description
💡 Current status quo in XR creation is a string of decades old tools with steep learnings curves which makes XR unsustainably expensive and restrictive. Playbook is building the future of spatial design.
Requirements
- You have experience building AR/VR experiences in Unity (Netcode, Oculus SDK, Apple ARKit, ShaderGraph preferred)
- 6+ years of industry experience with Unity
- Mastery in C#
- Proficiency working with and optimizing 2D and 3D assets
- React experience is a plus
- You're deeply passionate about the HCI & AR/VR space and you care about great tools to empower creative people
- Be resourceful at finding creative ways to overcome challenges (see http://www.paulgraham.com/relres.html)
Our Process
All of our conversations are two-way streets. We reserve a lot of time for the questions that you ask us. And we'll in large parts learn about you by the questions that you ask.
- Initial screening
- Technical screening
- Founder interview
- Decision & Offer
Why Playbook?
- In any role here, you will work with people experts in their field, and learn a lot
- Make a big difference: We're a small and tight knit team of 6. Be a core part of that. Own and implement decisions to build Playbook from scratch.
- Beautiful design is at our core. We sweat details and regularly test the limits of spatial computing.
- Remote-first: We're mainly based in Los Angeles, but have plans to hire team members from all around. We always try to make life really easy for you. We care more about exceptional output than inputs.
- We're backed by the world's best investors and operators behind Meta, Human Capital, DoNotPay, Beats by Dre. You're in good company. Our advisor and investor network is there to help us whenever we need it, they're serious about helping us build the best XR tools