Software Program Manager/Producer - Apple Vision Pro

Employer

Job Description


Summary

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.


Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.


Are you ready to explore a new application domain with a talented and collaborative team? We are looking for a dynamic Software Program Manager/Producer with a track record of collaborating between Art, Design, and Engineering teams to drive cross functional teams towards shipping state of the art software. You should have a desire to work with some of Apple's most advanced technologies including the augmented reality (AR) support offered in ARKit. As a member of our fast-paced organization, you will have the rare opportunity to shape upcoming products and experiences that will delight and inspire millions of people every day.


Key Qualifications

5+ years in a software production or program management role

You have a broad understanding of the VFX or games asset pipelines

A proven track record in supporting artists, designers, and offsite vendors

Excellent knowledge of production/asset management systems

Understand and appreciate the differences between supporting teams of engineers, artists, and designers and be able to flex between all three approaches


Description

This is a hands-on position where you will be involved in the product development lifecycle from concept to delivery in a rapidly changing industry. An ideal candidate for this role is organize, has experience with and understanding of art and design pipelines, but can also understand and apply technical concepts quickly to facilitate software planning. They must also be good at establishing and communicating clear directions, setting primary and stretch objectives, reporting in a well-planned and organized manner and driving all aspects of the program while constantly looking for ways to improve upon and learn from experience.


As the Software Producer, you will:


Drive all aspects of large, cross-functional programs and feature areas related to developing Applications


Oversee aspects of multiple programs including scoping requirements, timelines, and resource allocation


Help define product, functional, and reporting requirements, often taking the lead to define appropriate process for definition and sign-off of key requirements fitting the program and team


Drive cross-functional efforts across SW and QA teams, as well as other cross-functional teams including Infrastructure, Legal, Finance, Operations and other organizations both within and outside of Apple


Continuously look for opportunities and improve how programs are run and executed


Attend and recap meetings, provide notes and action items to ensure all involved parties are aligned on next steps


Plan and prioritize upcoming art tasks and stay on top of daily deadlines and future content


Manage daily execution of art tasks and keep the Art team informed about the priorities, components, scope, and goals for upcoming projects


Establish and refine processes to increase efficiency on the Art team


Collaborate between Product, Content, and Engineering to determine mutual vision, goals, and project requirements for product features


Advocate on behalf of the Art team and ensure that they are receiving all the support and tools needed


Education & Experience

BS/MS, Computer Science / Engineering or relevant industry experience


Additional Requirements

Familiarity with computer vision concepts, augmented and virtual reality, 3D rendering engines, machine learning


Prior work experience (in any role) in any of these areas is desirable:


Computer Vision


Machine Learning


Digital Content Creation


3D Games Industry


Camera and Display Technologies


Experience working with product design and system architecture is a plus


Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $113,500 and $207,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.


Role Number: 200475373