Job Description
As a part of our mission, we are pioneering the future of social virtual reality applications, and we need industry leading technical artists. Come join small teams creating genuinely new experiences within virtual reality. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of future participants. Join us in creating the future!
VR ART, TECHNICAL ARTIST Responsibilities:
- Partner closely with the engineering and design teams to define and develop content in bespoke VR engine, Unity, Unreal, and other graphic engines.
- Design, manage and maintain the pipeline from artists and designers through to deployment.
- Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
- Work closely with engineers to implement interactive objects and systems.
- Quickly solve issues with your cross-functional leads.
- Thrive in a dynamic, fast-paced environment.
- Responsible for maintaining assets from creation to shipping.
- Ability to collaborate and iterate based on the team's needs.
- Develop DCC tools and plug-ins
- Develop broad technical expertise to assist in a wide variety technical and artistic tasks
Minimum Qualifications:
- Extensive content pipeline development experience, with emphasis on building efficient and user friendly pipelines and tools for content creation and asset tracking, in AAA games, FX and/or big tech companies
- Knowledge of pipeline and tools design and implementation/optimisation of those in large, multi-team, distributed environments
- 3+ years of experience in game development or film as a Technical Artist
- Experience with Python/PyQt, Maya PyMEL
- Experience collaborating on multi-disciplinary teams
- Experience communicating across team members including engineers and artists
- Experience with 3D software packages such as Maya, Houdini, Substance, Photoshop, etc
- Experience with game optimization techniques and performance analysis
- Experience working with Unity or Unreal
Preferred Qualifications:
- Experience building mobile applications
- Content development experience, including shipping one or more titles
- Prior virtual reality experience
- In depth knowledge of Perforce, git and other source control systems
- Shader programming experience
- Experience with C++,C#
- Meta Quest game development
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. We may use your information to maintain the safety and security of Meta, its employees, and others as required or permitted by law. You may view Meta's Pay Transparency Policy, Equal Employment Opportunity is the Law notice, and Notice to Applicants for Employment and Employees by clicking on their corresponding links. Additionally, Meta participates in the E-Verify program in certain locations, as required by law