XR Developer

Employer

Job Description

Our Company

Perkins and Will is an interdisciplinary, research-based architecture and design firm founded on the belief that design has the power to transform lives and enhance communities. Recognized as one of the world’s top global design firms, we focus on innovative research and design expertise to influence buildings and ideas that honor the broader goals of society. At the heart of this belief is that our people are the most valuable asset we bring to our work.

The i|o Team

The i|o Team is a trans-disciplinary team seeking to infuse digital solutions into the Architecture, Engineering, and Construction (AEC) domains through the application of cutting-edge, data-driven geospatial technologies. We bring a startup approach and r&D focus to interesting challenges at the intersection of data, devices and the built environment. Learn more about i|o: https://io.perkinswill.com

What We’re Looking For:

Are you thrilled by the prospects of having lidar built into our mobile devices? Can you

create interactive user experiences that leverage computer vision? Do you have a technical

position on metaverse interoperability? Do you know why division is bad, pointer operations

good, and cool things to use the dot product for? We are looking for Unreal or Unity Engine

devs with experience working on real projects, to develop AR/VR/Metaverse applications

with our designers and artists, for a broad range of clients. The position will be split

between the advancement of platforms and client specific projects.
  • Experience working with Unity or Unreal Game Engines
  • Experience developing applications for iOS, Android, AR, and VR platforms
  • Strong understanding of programming paradigms and design patterns
  • Advanced knowledge of C/C++ and C# programming language
  • Experience with Graphics processes and development (writing shaders, etc)
  • Passionate about XR, code quality and performance
  • Good understanding of Virtual Reality and Extended Reality products, technologies, and concepts
  • Working experience with Git/Github and other VCS
  • Egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process
  • Good communication, organizational, time management and interpersonal skills
  • Ability to work well under pressure and deadlines
  • Bachelor’s degree in Computer Science, Computer Engineering, or a similar field
  • Minimum of 2 years professional experience developing interactive entertainment projects
  • Have code on GitHub we can evaluate

Responsibilities:
  • Develop and maintain new and existing XR applications using clean, performant, scalable code
  • Debug complex problems
  • Advocate for strong coding practices and web standards
  • Conduct research and development of new XR technologies/concepts
  • Adapt to middleware game engines like Unreal, Unity, etc.
  • Work multi-functionally with other groups to build a common vision
  • Translate wireframes and high-level designs into visual, functional components
  • Develop prototypes to help iterate over various solutions
  • Technical design, coding, and testing (unit, usability, and integration testing) of XR applications in accordance with business requirements and technical standards

Bonus Points
  • Experience working with ARKit/ARCore augmented reality frameworks

Qualified and interested candidates should submit a resume and link to portfolio.



At Perkins&Will we believe that inclusion spurs creativity, and that innovation is born from an engaged culture of diverse people + ideas. By moving beyond barriers and stereotypes of gender, race, color, religion, national origin, ancestry, age, medical condition, disability, sexual orientation, gender identity, veteran status; we are committed to building an organization that reflects the diversity of the communities and clients we serve



COVID-19 VACCINATION POLICY

The safety of all employees is a priority during COVID and we presently require everyone to be fully vaccinated to enter our studio or attend in-person client meetings or visit job sites. No waiver of requirement that the position advertised includes the capacity to be present in the studio is expressly or impliedly waived.