Job Description
Summary
The Technology Development Group at Apple is actively looking for a highly motivated Software Engineer to contribute and build Apple’s future technologies in Augmented Reality (AR) and Virtual Reality (VR) space. The successful candidate will demonstrate deep knowledge of Camera software stack ranging from ISP firmware, kernel drivers to user-space application. Candidate is expected to be proficient in operating systems concepts, software development, embedded firmware development and C/C++ programming. Role entails designing and developing real-time software stack for Apple's revolutionary AR/VR roadmap.
Our team builds technology that defines industry standards, and therefore we seek people who thrive to innovate. Tenacity and the passion to learn are skills we value on our team, and if you want to impact millions of customers by working on the most advanced technology solutions, we want to talk to you.
Key Qualifications
Hands on experience developing Camera software stack
Comfortable working close to hardware
Experience in developing kernel drivers, embedded firmware, system frameworks, user-space daemons, etc
In-depth knowledge of C/C++
Ability to work under tight schedule and deliver on time
Excellent analytical, programming and debugging skills
Thrive in a collaborative environment and can clearly communicate while confidently driving multiple projects across many teams
Obsessively passionate and inquisitive, and seek to solve everyday problems in innovative ways
Laser-focused on the smallest details that are meaningful to our customers
Strong communication and collaboration skills
Description
As an AR/VR Embedded Software Engineer in Technology Development Group at Apple, you will engage in designing, prototyping and developing real time software stack. In this role, you will contribute to the following:
Design and develop Camera software stack powering Apple's AR/VR technology
Work cross-functionally with multiple teams at Apple, drive requirements and deliver the end solution
Understand the end customer use-case, design and develop software solutions to ensure its tailored to enable required experiences
Develop early prototyping software solutions in simulation/emulation environment
Deliver shipping quality software solutions
Analyze and optimize the code to ensure its efficient with respect to cpu, memory, power and performance
Debug hard to reproduce issues
Education & Experience
BS in Computer Science/Computer Engineering or equivalent experience/skills.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $179,000 and $278,000, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Role Number: 200456694