AR/VR Embedded SW and Prototyping


Job Description


The Technology Development Group at Apple is actively looking for a highly motivated Software Engineer to contribute and build Apple’s future technologies in Augmented Reality (AR) and Virtual Reality (VR) space. The successful candidate will demonstrate deep knowledge in kernel driver development, embedded firmware development, systems debugging and a desire to work with C and C++ System Programming for our devices. Role entails architecting, prototyping and developing real-time software stack for Apple's revolutionary AR/VR roadmap.

Our team builds technology that defines industry standards, and therefore we seek people who thrive to innovate. Tenacity and the passion to learn are skills we value on our team, and if you want to impact millions of customers by working on the most advanced technology solutions, we want to talk to you.

Key Qualifications

Genuine interest in system software architecture

Knowledge of hardware-software interfaces

Experience in developing kernel drivers, embedded firmware, system frameworks, etc

In-depth knowledge of C/C++ 

Experience with development in simulation and emulation environment

Ability to work under tight schedule and deliver on time

Excellent analytical, programming and debugging skills

Thrive in a collaborative environment and can clearly communicate while confidently driving multiple projects across many teams

Obsessively passionate and inquisitive, and seek to solve everyday problems in innovative ways

Laser-focused on the smallest details that are meaningful to our customers

Strong communication and collaboration skills


As an AR/VR Embedded Software Engineer in Technology Development Group at Apple, you will engage in designing, prototyping and developing real time software stack.

In this role, you will contribute to the following:

Architecting and defining software solutions for Apple's AR/VR technology

Work cross-functionally with multiple teams at Apple, drive requirements and deliver the end solution

Understand the end customer use-case, design and develop software solutions to ensure its tailored to enable required experiences

Develop early prototyping software solutions in simulation/emulation environment

Deliver shipping quality software solutions

Analyze and optimize the code to ensure its efficient with respect to power and performance

Debug hard to reproduce issues

Education & Experience

BS in Computer Science/Computer Engineering or equivalent experience/skills with operating systems focus.

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $161,000 and $278,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Role Number: 200349280