Display Systems Research Software Engineer

Employer

Job Description

Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. The Display Systems Research team’s goal is to create ergonomic, sunglasses-like AR/VR displays that provide an experience that’s indistinguishable from reality. The team cultivates an honest and considerate environment where self-motivated individuals thrive. We encourage a strong sense of ownership and embrace the ambiguity that comes with working on the frontiers of research. As a Software Engineer in DSR, you’ll partner with expert research scientists, mechanical engineers, electrical engineers and other brilliant software minds to build cutting-edge prototypes using C/C++ and real-time systems. You’ll foster scientific explorations and generate viable paths to the consumer products that will connect people in meaningful ways for decades to come. Together, let’s step into the adventure of a lifetime as we make science fiction real and change the world.


Display Systems Research Software Engineer Responsibilities:


  • Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for advanced display prototypes and user experiences
  • Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
  • Develop software for a variety of experimental consumer devices
  • Build tools, platforms and documentation that enable more efficient and effective research
  • Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency
  • Learn constantly, educate others, build with inclusion as a core value, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving


Minimum Qualifications:


  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years C/C++ experience, including C++11 (and up) features and principles
  • 5+ years experience creating, extending, integrating and maintaining real-time 3D engine systems such as graphics rendering, audio, physics, networking, animation, medical systems or robotics
  • 3+ years of experience in computer vision algorithms such as real-time image segmentation, 3D reconstruction, multi-view geometry, object detection or object tracking


Preferred Qualifications:


  • Experience with computer vision libraries such as OpenCV
  • Experience with AR/VR calibration techniques
  • Experience with machine learning or deep learning
  • Experience with optical science
  • Experience with 3D mathematics and applied linear algebra
  • Experience with 3D graphics libraries such as DirectX, OpenGL, or Vulkan
  • Experience with GPGPU programming using CUDA, OpenCL or DirectCompute
  • Experience with Game engines such as Unreal or Unity
  • Experience developing AR/VR applications
  • Experience with driver/firmware/OS development


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