Senior 3D Artist (Virtual Reality)

Employer

Job Description

Our client is looking for a seasoned 3D Artist with expertise in Maya. A strong background in Virtual Reality (Oculus Headsets) and Unity Engine is a must.


Experience working for an established Virtual Reality firm is required for this role. Creation of Characters, Environments (world builds) and Props are required.


Responsibilities:


  • Create high-quality 3D models for environments, props, and avatar accessories. These models will be taken through the modeling, texturing, and high to low poly baking pipeline.
  • Scene and asset assembly in Unity game engine. This includes setting up models, materials, and textures in Unity.
  • Maintain artistic unity across the game from reference images and concepts to the final art in the game engine.
  • Ability to create both realistic and fictitious environments and assets.
  • Character skinning and weight painting.
  • Collaborate with teammates to achieve the desired aesthetic of the game. Follow references, concepts, and art direction, while also having the initiative to take the work further independently.
  • Validate your work on device (Oculus VR Headset in the Unity editor).
  • Optimization. All assets are to be optimized and run on the target hardware (Oculus Quest 1 & 2).


Qualifications:


  • 4-5 years of experience creating art for games or virtual reality applications.
  • Strong portfolio showing abilities in creating high to low poly modeling, clean topology, texturing, and strong artistic and technical ability.
  • High proficiency in modeling (Maya), UVs, PBR texturing and materials (Substance 3D Collection), and image editing software (Adobe Photoshop, Illustrator, etc.).
  • High proficiency in Unity asset assembly (prefabs, import settings, materials, textures).
  • Strong understanding of modeling and texturing techniques.
  • Strong knowledge of performance trade-offs and optimization for mobile VR (GPU and CPU impacts).
  • Experience with Maya rigging and weight painting.
  • Experience creating BlendShapes in Maya.
  • Experience creating art for virtual reality or Unity games.
  • Strong understanding of Unity lighting methods (baked, realtime, mixed).
  • Strong organization and problem solving skills.
  • Excellent communication and teamwork skills.
  • Fluent in English.


Nice to Have Skills

  • Knowledge of Unity shaders.
  • Experience modeling characters and clothing.
  • Python and C# scripting languages.
  • Experience with source control (Plastic, GIT, Perforce).


This is a full-time, 100% remote role, Located in the USA.


If interested please contact me at mchavez@culturemillrecruiting.com