Design Technologist (AR/VR)

Employer

Job Description

Design Technologist

Remote pay, location-based (PST preferred)

12-month starting W2 contract

Occasional travel to Redmond, WA (1-2x/year)

Health Benefits + PTO


*Portfolio required demonstrating prototype work


As a Design Technologist, you will explore, prototype, and build experiences that define the future of how people interact in AR. With our Research Team, you will explore, prototype, and create experiences that define the future of how people interact in AR. You love solving Client problems from first principles.


Join a world-class team experimenting with bold ideas in areas including optics, haptics, tracking, displays, computer vision, user experience, audio, and perceptual psychology. Work alongside expert Interaction Designers, Scientists, Mechanical Engineers, Electrical Engineers, and Software Engineers to create the technology that makes AR pervasive and universal. Your work will be used in user research studies, technology demos, and proof of concept prototypes.


The ideal candidate is a highly creative individual who has expertise in 3D interactive experiences and proficiency in Unity. Join the adventure of a lifetime as we make science fiction real and change the world. You'll be responsible for researching, designing and prototyping interactions for AR. You'll work closely with designers, engineers, and researchers at Oculus Research.


RESPONSIBILITIES

  • Collaborate to build internal prototyping toolsets and processes
  • Define and synthesize user requirements
  • Help establish prototyping processes to align cross-functional teams
  • Work with user research to user test and iterate on the prototypes
  • Give and solicit feedback from others to raise the quality and craftsmanship of the product
  • Quickly solve issues with your cross-functional leads
  • Clearly articulate prototyping decisions to a vast set of internal stakeholders
  • Thrive in dynamic, fast-paced environments


MINIMUM QUALIFICATIONS

  • 4+ years of Prototyping or Game Development experience
  • 2+ years experience shipping 3D software products / projects with Unity, including working with Unity with C#
  • 3D assets and tools
  • 2+ years experience developing VR and/or AR projects
  • Experience with building prototypes in short time frames


PREFERRED QUALIFICATIONS

  • Experience working with researchers and scientists
  • Experience with experimental / Client interaction hardware
  • Experience with hardware prototyping tools (e.g. Arduino, Raspberry Pi, Beagleboard)
  • Experience with machine learning tools such as TensorFlow, Keras or pyTorch
  • Experience with basic frontend web development technologies including JavaScript and CSS
  • Experience with basic backend web development languages such as node.js or Python


INTERVIEW

  1. Initial screen with hiring manager
  2. Behavioral and Technical interview with HM and FTE team members